![]() |
I agree with a lot of the statements here. In addition to that I think equipments and cashshop items are tipped in favor toward certain classes more so than others, for example, a 15% extra critical for a mage means nonstop attack with such a percentage at extremely high powers, added INT meant much more for a mage than added STR for clerics/archers/fighters simply because of how damage is calculated on naturally low magic defense across almost all fields. Honestly after playing all four classes and testing various builds I'd call mages my favorite by a long shot, they can tank (level 40 tanking orcs), can dish out monstrous damages, are welcomed in guild wars, and are essential to almost any party that's serious about grinding as well as are capable of soloing (by kiting a mage around level 40s can kill off mobs in CP while taking only 1 or 2 hits, just wait till the implementation of stun). Hence I believe if they're going to do a class balance they should also do a cashshop balance lol. Have their codes changed slightly so that there are Wine Dress (Clerics), Wine Dress (Mages) etc. that comes with different price tags. Obviously the ones for clerics should be much cheaper as the extra critical meant very very little for a cleric (who doesn't solo if given a brain at any rate).
Also one major thing that needed fixing is their profiteering mindset. Honestly all their moves are geared more toward money than the game. I understand their need to make a profit, but with the quality of service they offer it's kind of taking it a bit too far. For example the recent "sales" of the menian sets that is getting lesser and lesser users to have a potential increase of buyers and then the removal of such items and then the addition of stats to have players realize "omg I've bought garbage", and thus prompt the players to buy the new menian sets with increased price level that's closing in on Tuxedos. It is also my personal belief that the Valentine sets will be priced high as well. They might be moving toward a policy where only items with stats are sold (not to mention with increasing price tags), so players will have no say about "permanent" items, but that's just a hunch. If BK open a server for English users I'd be the first to play on it as well as be willing to pay a monthly fee lol. |
No, Mages aren't "overpowered" they are supposed to be powerful. Magic is a powerful entity in any game... whether it be in MMOs or console games. But like I said, they have crappy defense and HP. You don't get Fear for a good amount of levels. So what are they supposed to do in the first 40 or so levels? Kite? Kiting is a strategy but it could get the user killed... and the game is supposed be to somewhat easy for all ages. A stun ability will help them in the first couple as well as later on.
What about PvP? They have to be able to have a chance against other characters. Sure, their magic is able to wipe some out... but once someone comes into contact they have to spam pots from Cash Shops. So what if they can slow... it doesn't always hit and an Archer can still hit them several times before they can run. This part is all what I see though cause I have never played a Mage past 15. I just can't play em but I can see their disadvantage. They are, with the Fighters, the more 'well off' classes. In terms of the Clerics, they have the choice between going defensive with Trip's stun or offensive with Bleed's... well, bleeding damage. That is what they are supposed to have. And in earlier levels, in other versions, they also have a 2nd offensive skill called Break which reduces enemy defense. That's three skills they can utilize to help them solo as well as help during tough fights and PvPs. |
If you're responding to my previous post I was talking about effects on cash shop items.....
|
Not really, just putting in opinion. :)
But in terms of Cash Shop, it should really be a 'bonus' and shouldn't give such a huge difference inbetween non-cs users and cs users. So things like the pets and storage space packs are great. Same goes for the eyes/miles and exp increase, no loss when you die. Also, if they had different sets for each class I would think it gets quite tedious. Not to be 'mean' or anything of that sort but what makes you think that they'd be able to do that when they can't even get patches/updates implemented correctly... :/ |
I disagree that clerics are not supposed to solo. I do not believe that bash, bleed, and trip, were given to clerics for no reason, besides, i think some of the more "advanced" fiestas like BK have some pvp battleground where parties cannot be formed, and where other player's IGN/chat will be unregconisable, and of course, players can fight each other. If clerics were not meant to solo, they should have been given more healing skills, and it would be impossible to complete class change quests.
|
Quote:
|
Quote:
I just hope that when they do implement class balance that the Archers receive the skills they missed out and the skills we have already to have the effect it's supposed to. Same goes for Clerics and Mages (whose lightning should stun). Fighters have the right skills, all they need is their defense bug to be fixed. |
Quote:
|
Coding is tedious and they are too 'busy' doing some Bread n' Butter game when they should be working on Fiesta or SoS.
They obviously don't know how to prioritize. |
I don't think clerics are overpowered. They may be able to heal, but they don't do as much damage as fighters at any level. Fighters may not be able to heal themselves but they have more HP and strength.
|
All times are GMT. The time now is 01:07 PM. |
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.