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O.o
Weeeeeeeell you made me totally unsure. Lol. :D Well, we don't have a way to confirm it right now. We'll see in CB2. xD |
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That is exactly the same crap you said in my thread on outspark, right?
I still keep my reasons on the builds. Don't like it? Gtfo my thread there. I gave my feedback to outspark. All I care. And must be slow for making the cool down 2 minutes? Ohh right! We all are depending on the skill. |
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1k dmg and theres no way with a 2 minute Invincible that you can finish this quest or lvl 33-41 KQ. Merely because you suck at PvP and get wtfpwned thats no reason cry NERF and yea its the exact same thing I said before ever heard of copy+paste? But enough said one of the mods told me to cut it out so I'm not gonna bother with you anymore but if you wanna come to in my threads and bother me let the flames begin I honestly dont care either way. As for depending on Invincible I dont need it to make you look rather dumb in PvP...jus wait till wipe happens and we all reroll. |
Eh.. I won't bother continueing. You have your mind set on clerics and I have mine.
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I've been on the short end of clerics, being outnumbered by them in gvg when it was just me and stuff, so hopefully my opinion matters. I don't much like how it works in pvp..but invincible, no one can deny it, helps a LOT in pvm. In the 3xweekend my group went against Captain Goblins (they were red for all of us) and were only ale to kill them because of invincible. Those monsters would take two swings to kill any of us, you cannot really want a 2min cooldown when people depend on it to kill monsters. Once invincible is done and you got to wait another minute and 30seconds, what you going to do? pot and stone with heal I don't think will always work.
I'm not sure what I like to see done to invincible..maybe also make it lvl based (so there is some damage from a lvl 50 player on a lvl 20 cleric, but not all the damage). But if that can't happen, then the way it is is fine I guess..I would certainly not want a 2min cooldown. No one would survive KQs ESPECIALLY the lvl 33-41 one. Please think about what you're saying. |
o.0 Syn ;) ILU lol...not really haha:eek:
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^ Lmao. Don't worry Syn, I'm here for ya.
As for the topic at hand, I'm sure what I've said has already been stated, but here are my two cents. I agree that the first impressions of the Cleric's absorb skill lean towards "omg". Hell, even when I first partied with someone who used it, I couldn't believe how broken it was. Absorbing 1000+ damage means you suddenly have an extra 1k life, renewable whenever it went down. I couldn't fathom to think how broken it'd be in PvP, after witnessing it first hand in PvM. However, as I progressed into the game, I soon found out that it only seems overpowered at first. Understand that damage doesn't stay at 50's and 60's. The higher you level, so does your HP and Damage output. What does this mean? During the 20's, 1000HP damage may seem like alot, especially with monsters doing less than 100's on you. However, the higher the lvl you attain, you'll soon realize that damage increases as well. At around 40, the damage done is can range anywhere from 50~200. Also remember that monsters at this lvl are as mobby as ever, and you'll be getting multiple times, thus draining the shield quickly. In the end, the skill itself becomes a simple necessity in fighting Bosses, beating KQs, surviving Aggro heavy areas, and giving the healer even the tiniest amount of breathing room to heal. In PvP, it's pretty much the same. Sure it seems really "Broken" at first. With you taking a long time to break down that 1k HP shield, but the higher the lvl, the less it'll bother you. Not to say it's impossible to beat a cleric during the lower lvls, each class has its own way of taking them down (No need for me to get into them here). Some classes more capable than others. Instead of worrying about what should be nerfed, you should worry about what classes should be given a little aid. Just one big gaping example would be the archers, they get no love. |
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