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-   -   Your Thoughts on Class Balance? (http://www.fiestafan.com/forums/showthread.php?t=4902)

BuzZzKiLL 01-30-2008 06:49 AM

the minuite mages get better def is wen clerics get better damage....im a mage an i cant go anywhere without 10000 pots an stones or w/o a cleric(which 1/2 the time never heal me cuz there tryin to kill the monster, wen all they need to do is heal ><) but yeah, clerics got bad damage mages got bad def. Its really its all solved wen u party up with another person an make a stategy. Me a my buddy always tag team, and at lev 27 we were in goblin camp for training. he tanks, i aggro off, he heals, they die. but w/o a good pt member it can be bad :(. id really like to have a stun ability tho, if i had 1 it would reeaaaallly help soloin.

Hyper 01-30-2008 07:10 AM

The whole point to mages is that they have low defense and high attack.

Mages will probably stay the same.

Loveless 01-30-2008 07:13 AM

Of course it's about partying and partying with a person who knows how to do their job. It's an MMO afterall so the gameplay should become better once you have a full party grinding. Whether it be party buffs and/or efficient exp gain.

But like I said class balance is when a character is able to be an efficient party member contributing to the whole party (putting aside the person behind it and if they can do it properly) as well as a soloist.

@hyperswoss: Agreed. If Mages had higher HP and/or defense with their damage then everyone would play that character.

BuzZzKiLL 01-30-2008 07:29 AM

Quote:

Originally Posted by hyperswoss (Post 81037)
The whole point to mages is that they have low defense and high attack.

Mages will probably stay the same.

Exactly, And if Clerics did better damage EVERY1 would play as them as well, and as with all the other classes the whole "if" word comes into play, which brings me to the conclusion...whats the point in this? lol, all the classes are good as is. and yes clerics can live longer an goto high lev places an solo there, but by the time there done with 1 mob, ive killed enough lower levs to get just as much xp.

whoops ment to quote loveless

Loveless 01-30-2008 07:39 AM

The thing is that the Cleric has no other damage dealing skill right now besides Bash. While they also have Trip/Bleed, they do not stun or inflict bleeding as they should be. Also, their buffs stop at a certain level so most people will look for a lower leveled Cleric so that they can receive more EXP rather than get higher one who will suck away EXP.

So then comes the time when a 60+ Cleric goes off to solo... but because they cannot deal decent damage even to a mob their level they are having to really grind out their levels. There is a whole thread about the Clerics in the official forums. I've played a Cleric as well and I did crap damage even on Yellow mobs. I felt as if a Mage can kill off a Red/Orange mob faster than I can kill those Yellow mobs. Which is rather sad...

Enraya 01-30-2008 07:48 AM

Wow, long topic @__@

Well, first of all, I really don't think there's much wrong with the fighters. Out of the four classes, I think they are easily the most balanced. Maybe not the best, but they are pretty well off.

Clerics aren't overpowered nor underpowered. I think though that they should be given something to live for lvl 60+, since I've been seeing that a lot of 60+ clerics are complaining that they're the same as a lvl 49 cleric with the same skills and they leech off more damage. If there's some better skill in BK that's not in Fiesta right now, it should be implemented after lvl 60, or else people will want to quit.

Mages I think already have a very good start. I really don't think they should be given stun. With a little bit of empowerment on their fear they could have 5 seconds (?) of stun, which could be good enough to kill an enemy with their high damage. I think that they're fine the way they are, and I've even heard of mage tanks. They are slightly on the overpowered side in my opinion.

At my level, I don't feel the pains of all the weaknesses of archers. I don't blame the weakness of no AoE skills for the lack of archer-wants, I think that when Burning Rock is opened more people would want archers again. The main reason for AoEs is because it's easier to gain exp because the mobs are easier for them, as there are no more harder mobs. When the mobs are harder in BR, archers might be more accepted in party-vs-one-mobs'. What I think we would need is an evasion/aim buff, or a walking skill buff.

I don't find class balance to be that big of an issue from my perspective, but apparently it gets worse and worse the higher leveled you get.

BuzZzKiLL 01-30-2008 07:50 AM

ehhh i jus dunno, the second i see a cleric the same lev as another class kill off an enemy as fast, or almost as fast as another class while healin themsleves is wen i make one. from my PoV were all even.

Loveless 01-30-2008 08:31 AM

If you have only played a certain character and only look at others from an outsider`s point of view you will not be able to understand the imbalance. Character balance is about nit picky details. Balancing is never easy and everyone wants to put in a piece.

When people start out their characters, your builds and skills haven't fully developed yet. So, that is why some think there isn't anything wrong and that there is no need to fix things up. But when you get to a 'mature' level of say 50+ you start to notice the difference. Not just between classes but with your character as well. Monsters' abilities increase significantly after your 40s maybe but your character isn't able to catch up to it. So you party but then some classes are left out in the cold because they do not have a significant role they can contribute to the party.

Because of that some resort to soloing but... then again you can't do that efficiently enough because your potential was left behind.

Yeh, I'm not sure I'm making sense here... o.O

AngellicDiety 01-30-2008 10:43 AM

Quote:

Originally Posted by Loveless (Post 81049)
If you have only played a certain character and only look at others from an outsider`s point of view you will not be able to understand the imbalance. Character balance is about nit picky details. Balancing is never easy and everyone wants to put in a piece.

When people start out their characters, your builds and skills haven't fully developed yet. So, that is why some think there isn't anything wrong and that there is no need to fix things up. But when you get to a 'mature' level of say 50+ you start to notice the difference. Not just between classes but with your character as well. Monsters' abilities increase significantly after your 40s maybe but your character isn't able to catch up to it. So you party but then some classes are left out in the cold because they do not have a significant role they can contribute to the party.

Because of that some resort to soloing but... then again you can't do that efficiently enough because your potential was left behind.

Yeh, I'm not sure I'm making sense here... o.O


Insiders view is important.

An outsiders view (non biased towards one class) is more valuable, because only they will be able to objectively say what needs to be done.

For instance, a passive stance:

Mages need not recieve stun. Fear is good enough although its cool time might be pretty bad. They need not stun because of the sheer massive damage they are able to inflict. Out of all classes they are given Frost Nova, and Inferno, two of the best AOE skills out there.

Clerics need more options. They hit a dead end past their 40's when the skills they get are not quite as nice. It becomes difficult to play solo unless one uses cash shop items particularily the strength increase, and have [+9] hammers loaded with arguably the best buffs for aim increase. Something "more" is needed for the class, however not focused on the offensive "stun" aspect but perhaps the offensive "bleed" or a sort of "hp-drain" type offense.

Archers need more overall... Out of all the classes they are left behind. Since mages AOE deals superb damage to multiple targets, archers are often left out of the parties. Archers do well against a single target, namely in situations where a chief monster is being faced as a whole group. Aside from that archers arent really given anything thats useful enough for them to be "wanted." Archers are stuck soloing without the ability to "immobilize" an enemy, making it one of the harder classes to play.

Fighters... Well aside from the stat-decrease from the level-cap raise patch, they are pretty well off. The only thing we are missing is 1 skill beserk, designed to help support fighters be support fighters - decrease defense increase damage. Fighters need no beefing or toning down. They just need their stats fixed.

Ringetsu 01-30-2008 01:28 PM

I'm a mage user and personally I think that we are not overpowered in any way. The only way that a mage can tank is if they pop on tons of scrolls and have a cleric spam heal them which is not efficient and a waste of sp when compared to a fighter. In most cases of PvP especially against a good cleric of the same lvl, a mage won't be able to kill the cleric even if you're full int, one round of attack simply won't kill them and the cool down time for the spells simply takes way too long and by that time the cleric can cast around 6heals within the 15 second if they maxed cool down. The only chance you have is to team them and if they catch up to you it's gameover unless you burn pots and stones while you run like crazy. In grinding on monsters either solo or in party you always have to burn tons of pots and stones just to stay alive because you attract soo much aggro and you cleric is too busy to heal you or the party refuse to rest and your sp consumption is way too high. (ps I use all tier 1 spells except firebolt)


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