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BTW, I actually think Fiesta is already more than fair with the stat bonuses. In Diablo II, Sorcs get get 4 HP per vit while Sorcs get 2 HP per vit. In D&D, a magic user will typically get something like 1d4 HP per con, while a fighter will get 1d10 or 1d12. "Unfair"? Yes. But there's a reason why many RPG makers think "unfair" is the way it's supposed to be. |
I have to agree with the sentiment that not all stats should benefit all classes equally. If you're not a mage, guess what? Int doesn't help that much. If you are a mage, guess what? Str doesn't help that much. End doesn't benefit all classes equally, but it's hardly the only stat to do that. Heck, I view it as one of the more versatile statistics myself.
Also on the subject of being able to block with weapons in real life: the construct I have in my mind of wizard staves is that they may not, in themselves, be delicate, but the magic they're enchanted with is. I mean, sure, you COULD block with a stave with several layers of magic on it, but if that would risk ruining the enchantments, would you want to? Same with bows, sure, you CAN block an axe with a bow/crossbow in real life, but after two or three blocks your bow's not exactly firing straight anymore. |
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so what about those fighters that have to decide pure end or 25 spr? or mages who decide pure spr or pure end or add str? the point of this is to make end a viable option for all classes. As it stands, the piddily increase in HP and def do next to nothing for a mage or archer. Now increase in HP, def AND blockrate might make it a bit more useful. adding too much block to either of these classes is too far extreme in the other direction however because they are damage dealers, not meant to tank hits. If you gave a mage that can do shittons of damage AND tank some hits, its now overpowered. |
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the level 50 bow is composite and i know some composite materials are stronger than metal, so... |
Hm ...
I think that everyone here is thinking that by getting more block for the archer/mage, they'll block like half of the hits that are directed at them. It doesn't work that way. Shields, obviously, are going to be much better for block than your bare hands, some kind of bow, or a long stick that can use magic. But I mean it doesn't hurt to be able to block at least some of the time though, right? A pure end fighter with a shield is going to block much more than a pure end fighter without a shield, cause the shield - yes, the big flat circular thing - is going to block some of the hits. It's that simple. If mages/archers put points into end and not get blocks, they're missing out on a lot, right? It's not like archers are going to block half of the hits and then evade the rest. A shield can make a lot of difference. If you were fighting a street gang, in which situation do you think you'll most likely win: one where you're fighting in limpy lingerie or one where you're still fighting in lingerie but you've got a big piece of wood with you for which you can block and hit to some extent? |
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