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-   -   [Outspark] Server Maintenance 11.11.08 (http://www.fiestafan.com/forums/showthread.php?t=14934)

Hessah 11-12-2008 10:56 PM

Quote:

Originally Posted by Ralath (Post 254926)
I don't have room to take off my pumpkin head.

HAHAHAHA!!!!!!

-imagine ralath trying to pull the pumpkin off his head by failed-

Esen 11-13-2008 03:34 AM

Quote:

Originally Posted by rsx-s (Post 254625)
It doesn't say the level limit of the dungeon has changed. It says the level limit for the quests has changed.

D: Aww, boo...

koager 11-13-2008 04:24 AM

Quote:

Originally Posted by rsx-s (Post 254625)
It doesn't say the level limit of the dungeon has changed. It says the level limit for the quests has changed.

Outspark has bad wording I guess
one of my guildies, lv50 fighter, tried going into GotD and she couldn't get in.

Miriamele 11-13-2008 07:31 AM

Correct. I was curious as to whether or not it meant the quest levels changed or the level limit to enter, so I checked it out. The notices nagged me when I tried to enter GotD. Ironically, I had just finished up helping some guildies with those quests. Now I have a good excuse not to go back into that place.

lamchopz 11-14-2008 06:55 AM

I still don't like the idea of seeing a lvl 56 in Concealed Peak.

It' best to restore the old lvl restrictions (10 lvls per dungeon). It promotes teamwork and helps users use and refine tactics to overcome the challenges (last time I, Des, Esen and another cleric died twice before getting it right the thid time for our ggk quest).

koager 11-14-2008 07:15 AM

yeah
56 is probably high enough probably to go around farming ggk for weapons
I know a mage who was able to solo ggk starting at lv47 or 48
yeah he had a bunch of CS stuff but even then a mage at that level just going around and killing off all the ggks for drops, lv56 people will definitely go and do it for sure.

bloodrops 11-14-2008 08:57 AM

Quote:

Originally Posted by lamchopz (Post 255798)
I still don't like the idea of seeing a lvl 56 in Concealed Peak.

It' best to restore the old lvl restrictions (10 lvls per dungeon). It promotes teamwork and helps users use and refine tactics to overcome the challenges (last time I, Des, Esen and another cleric died twice before getting it right the thid time for our ggk quest).

You're right. Outspark is just preventing the players to use their brains :/ It's not fun anymore.
They continue to make Fiesta less brain-tactic-needing.
See how they made it easier to level up by just doing kingdom quests in a patch some time ago, the academy, and this...I bet there will be an automatic-leveling device coming out soon :/

Miriamele 11-14-2008 05:05 PM

Honestly, even a lvl 50 tank-built fighter could duo with a cleric of similar or lower level and still farm for weapons when it comes to GGK with the right amounts of pots and stones. Without CS items.

I do wish they'd lower the lvl limit to 10 lvls instead of 16 when it comes to dungeons though. It's pretty easy as a lvl 51 to go around killing monsters in CP, albeit a little obnoxious, and if I was feeling particularly wasteful, I could probably farm GGK. It's just really annoying though because people actually have to kill him for quests, and the wait is not pleasant.

My complaint isn't necessarily strategy-based but more quest-based. It's too difficult to get the kill for GGK when they're already all dead. I checked back on 3 different days before I was able to find one. In terms of declining strategy, there are bigger fish to fry (plvling in abyss and even places like CP).


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