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-   -   25 SPR? What for? (http://www.fiestafan.com/forums/showthread.php?t=1996)

rokaraged 10-17-2007 10:04 PM

Quote:

Originally Posted by Triumph (Post 29499)
The exact opposite is true, actually.

Actually what he said was true through the first 40 levels atleast...

MagesRequiem 10-18-2007 12:44 AM

Quote:

Originally Posted by Triumph (Post 29499)
The exact opposite is true, actually.

In the beginning, yes. But later on its rather difficult. I find it nigh impossible to solo as a Mage when you're about level 25+.

LunarDemise 10-18-2007 01:06 AM

well i think that adding the crit that a weapon already has, combined with that 5% spr means you can easily get at least 8-11% crit which is basically 1 crit every 10 attacks, and from my perspective its very good to have a crit that frequently. now i dont have that i have about 6% with my Crusader and 1.xx% crit i have with the meager 4 points of SPR i have added but i get crits of 200+ on orcs at lvl 34! so wether or not you get multiple increases and they are small doesnt matter. just remember, there is bound to be a cap somewhere for INT,and END so why not toss a few more down the SPR alley so that you may end up not cursing urself when ppl are adding more to SPR for the sweet crit buff it gives them and you dont get a crit but once in a blue moon ^_^

O-mie 10-18-2007 01:09 AM

Nobody actually really does this. Its a conspiracy to play chinese mind games on you o_o

rogueleader 10-18-2007 01:16 AM

Chinese mind games scare me lol:D

LFk 10-18-2007 06:50 AM

I always like to use a bit of mathcraft to help in situations like this.

Lets take a look at the case of 25 SPR vs. 25 STR (i play a fighter, can replace with INT in case of mages.) Since a crit is effectively 200% damage, and happens X% of the time, the formula to figure out your effective damage per blow is your weapon damage + (weapon damage * crit %)

Let's assume a weapon critrate of 5%, 2% crit earrings.

Damage 100
25 STR: 130+(130*.07)=139.1
25 SPR: 100+(100*.12)=112.0

Damage 300
25 STR: 330+(330*.07)=353.1
25 SPR: 300+(300*.12)=336.0

Damage 500
25 STR: 530+(530*.07)=567.1
25 SPR: 500+(500*.12)=560.0

Damage 700
25 STR: 730+(730*.07)=781.1
25 SPR: 700+(700*.12)=784.0

Damage 1000
25 STR: 1030+(1030*.07)=1102.1
25 SPR: 1000+(1000*.12)=1120.0

See the trend? Keep in mind that stats like STR/INT add nothing but the damage, the SPR adds SP and MDef as well, as WELL as outdamaging the STR/INT categories.

I personally feel like SPR up to 25 is the best stat in the game hands down for value.

If you plan to have a higher critrate outside of your SPR, i.e. through full licences on weapons, potions, scrolls, etc., the point at which 25 SPR catches up to 25 STR/INT in damage is higher. To give you a general idea, i am currently level 45, and am in the ~damage 700 scenario, so my damage is just breaking even between the STR and SPR choices. However, the higher I level past this point, the more valuable the extra critical is relative to the extra damage.

The bottom line is that 25 SPR is always eventually superior to 25 of whatever your damage stat is. Unless you only plan to play up to level ~40 and quit, there is no situation where you can excuse not taking 25 SPR.


Hope this helps.

KY_Jelly 10-18-2007 11:08 AM

Quote:

Originally Posted by LFk (Post 29687)
I always like to use a bit of mathcraft to help in situations like this.

Lets take a look at the case of 25 SPR vs. 25 STR (i play a fighter, can replace with INT in case of mages.) Since a crit is effectively 200% damage, and happens X% of the time, the formula to figure out your effective damage per blow is your weapon damage + (weapon damage * crit %)

Let's assume a weapon critrate of 5%, 2% crit earrings.

Damage 100
25 STR: 130+(130*.07)=139.1
25 SPR: 100+(100*.12)=112.0

Damage 300
25 STR: 330+(330*.07)=353.1
25 SPR: 300+(300*.12)=336.0

Damage 500
25 STR: 530+(530*.07)=567.1
25 SPR: 500+(500*.12)=560.0

Damage 700
25 STR: 730+(730*.07)=781.1
25 SPR: 700+(700*.12)=784.0

Damage 1000
25 STR: 1030+(1030*.07)=1102.1
25 SPR: 1000+(1000*.12)=1120.0

See the trend? Keep in mind that stats like STR/INT add nothing but the damage, the SPR adds SP and MDef as well, as WELL as outdamaging the STR/INT categories.

I personally feel like SPR up to 25 is the best stat in the game hands down for value.

If you plan to have a higher critrate outside of your SPR, i.e. through full licences on weapons, potions, scrolls, etc., the point at which 25 SPR catches up to 25 STR/INT in damage is higher. To give you a general idea, i am currently level 45, and am in the ~damage 700 scenario, so my damage is just breaking even between the STR and SPR choices. However, the higher I level past this point, the more valuable the extra critical is relative to the extra damage.

The bottom line is that 25 SPR is always eventually superior to 25 of whatever your damage stat is. Unless you only plan to play up to level ~40 and quit, there is no situation where you can excuse not taking 25 SPR.


Hope this helps.

math: it works bitches

MagesRequiem 10-19-2007 01:20 AM

Quote:

Originally Posted by LFk (Post 29687)
I always like to use a bit of mathcraft to help in situations like this.

Lets take a look at the case of 25 SPR vs. 25 STR (i play a fighter, can replace with INT in case of mages.) Since a crit is effectively 200% damage, and happens X% of the time, the formula to figure out your effective damage per blow is your weapon damage + (weapon damage * crit %)

Let's assume a weapon critrate of 5%, 2% crit earrings.

Damage 100
25 STR: 130+(130*.07)=139.1
25 SPR: 100+(100*.12)=112.0

Damage 300
25 STR: 330+(330*.07)=353.1
25 SPR: 300+(300*.12)=336.0

Damage 500
25 STR: 530+(530*.07)=567.1
25 SPR: 500+(500*.12)=560.0

Damage 700
25 STR: 730+(730*.07)=781.1
25 SPR: 700+(700*.12)=784.0

Damage 1000
25 STR: 1030+(1030*.07)=1102.1
25 SPR: 1000+(1000*.12)=1120.0

See the trend? Keep in mind that stats like STR/INT add nothing but the damage, the SPR adds SP and MDef as well, as WELL as outdamaging the STR/INT categories.

I personally feel like SPR up to 25 is the best stat in the game hands down for value.

If you plan to have a higher critrate outside of your SPR, i.e. through full licences on weapons, potions, scrolls, etc., the point at which 25 SPR catches up to 25 STR/INT in damage is higher. To give you a general idea, i am currently level 45, and am in the ~damage 700 scenario, so my damage is just breaking even between the STR and SPR choices. However, the higher I level past this point, the more valuable the extra critical is relative to the extra damage.

The bottom line is that 25 SPR is always eventually superior to 25 of whatever your damage stat is. Unless you only plan to play up to level ~40 and quit, there is no situation where you can excuse not taking 25 SPR.


Hope this helps.

Math! AAAAAAAHHHHH!!!! *Explodes*

Lulz. Anyways, its funny. My first day on Teva and I saw you in Roumen. >.>

Also I do plan on going 25 SPR then the rest into INT for my Mage. But what about my Fighter? If I go SPR until 25 he won't be able to tank jack. Should I go 1:1 END/SPR? But if I do that, it'll take me until level 45 or so to be 25 SPR. And thats a loooooooooong ways away from now.

Dynamics 10-19-2007 01:31 AM

You can tank no matter where your stats go. You're forgetting natural stat growth. My full endurance fighter's tanking ability isn't much more compared to the spirit fighter I played back in CB2. The reality is, the higher your level, the smaller the impact free stats have on your character.

However, I do support full endurance on fighters because it improves your tanking ability on a percentage basis with block, I'm not too concerned about the defense or HP bonuses at all, as they can be replaced via scrolls. Pretty much anything that amplifies your stats via percentage is worth getting because their value in your later levels won't dull.

MagesRequiem 10-19-2007 01:47 AM

Quote:

Originally Posted by Dynamics (Post 29914)
You can tank no matter where your stats go. You're forgetting natural stat growth. My full endurance fighter's tanking ability isn't much more compared to the spirit fighter I played back in CB2. The reality is, the higher your level, the smaller the impact free stats have on your character.

However, I do support full endurance on fighters because it improves your tanking ability on a percentage basis with block, I'm not too concerned about the defense or HP bonuses at all, as they can be replaced via scrolls. Pretty much anything that amplifies your stats via percentage is worth getting because their value in your later levels won't dull.

Okay, so are you saying I should go with 25 SPR then the rest END? Or should I just go pure END?


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