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-   -   Grand Fantasia (http://www.fiestafan.com/forums/showthread.php?t=24680)

Fr0Z3nWind 12-01-2009 09:12 AM

agreed. xD there wasnt any 2nd CB i guess O:

Loveless 12-01-2009 09:15 AM

Hopefully their speedy turnaround doesn't mean poor quality with the switch.

I half kind of wish OB would start 2 weeks later so I wouldn't be distracted til break. T^T

Fr0Z3nWind 12-01-2009 10:13 AM

i hope they fixed the lag as well :<

Chimaera 12-01-2009 12:25 PM

I do hope the syncronzation of damaged is fixed. My mage has died several times because monsters were able to get an extra hit before they actually died. This should prove Aeria's quality as game publisher — open beta this early was a hasty move.

Fr0Z3nWind 12-01-2009 12:50 PM

but if hasty + good quality, then they must be really good as a game publisher. lets all just hope it is good quality xD

a.L 12-01-2009 12:52 PM

I haven't seen any issues other than unclear quest descriptions...

Fr0Z3nWind 12-01-2009 12:58 PM

actually i feel the quest description were fair enough. i never did had a problem with them.
people are saying how they want quest to look for the stuff themselves without being spoonfed
then they complain it isnt stated clearly.

i dont know what they want really x_x

Chimaera 12-01-2009 01:02 PM

Quote:

Originally Posted by a.L (Post 392013)
I haven't seen any issues other than unclear quest descriptions...

There was virtually no sync between skill animation and damage. Monsters were able to do damage during the animation of them falling over dead. Ranged characters, such as mages, would notice it a lot more than other classes since we have long skill animation and casting times.

a.L 12-01-2009 01:04 PM

Some are really ambiguous. And some... locations and monster names need to be corrected.

Fr0Z3nWind 12-01-2009 01:08 PM

Quote:

Originally Posted by Chimaera (Post 392015)
There was virtually no sync between skill animation and damage. Monsters were able to do damage during the animation of them falling over dead. Ranged characters, such as mages, would notice it a lot more than other classes since we have long skill animation and casting times.

agreed. i get monster hitting me when they are dead, and at time before i reach them, they are registered dead by the server and wont even budge until my skill starts, then they fall dead.

yeah some quests need fixing, but not majority of them.


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