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EDIT: Actually, there is not weird pause period after using a skill. Goes right into an auto-attack which was actually a nice change. :D I should see if it's the same for my Archer... |
Wow another reason for fighters to dominate....I hope archers have to too ^^ Supa DPS to the rescue.
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Yeah, I wonder too. I remember when I played my Archer there was this weird pause (or the character just stops attacking all together) after an AOE attack.
I haven't used Mock/Deva/Demoralizing Hit yet but before my Fighter would stop attacking when doing any of its AOE skills. So I'd be smashing my auto-attack during Robo... o__o |
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xcrap update? Will the random dcs FINALLY stop for me? >.>
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This update didn't fix my XTrap problems.
Every now an then (usually in the mornings) XTrap likes to do something that freezes windows for a good 5 minutes. After windows finishes cleaning up a problem I get a nice message saying that XTrap.xt raised a CritSectionOutOfMemory Event. I presume that some developer forgot to free some memory.... |
ohh i was on a lvl 5 fighter for a little bit when Teva was still down...
and i used slice and dice and it did a normal hit + skill attack... i thought Fighters had special skills or something! now i know why..... |
I read somewhere that because of this^ that Fighter's DPS went up maybe 40-60%. Not sure that percentage is right, but wow.
So as a result of bugs, Mages get Ranged-Stun (possibly 20 seconds duration too) Fighter's get +40-60% damage and Archers get...nothing yet. -cough, I'm waiting on a one-hour bugged Invincible Buff :D |
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