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I believe Mock holds 10, just like Frost Nova and Inferno inflicts damage upon 10 mobs maximum. Not entirely sure, but to me Inferno and Frost usually kills everything, and often there are more than 10 mobs.
And Fear for 20 seconds is nice. Maybe a little too much, but nice. Think about it from our perspective: How else are we to kill a bloody cleric? It's impossible to kill a cleric (having been a former cleric myself), and if a fighter gets close, you're screwed. Archers are the only ones who have a reasonable balance. Keep in mind mages have the lowest HP and defense. Far less than what other classes have. |
Clerics go down fast enough in current PvP against a chain-fearing mage. :/
Get hit with first fear then Inferno and Frost Nova come down. Stone, then second Fear is cast. You're almost always dead/barely survive. |
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there's ups.. there's downs... that's balance... if u have 20 sec fear then... mage DEFINITELY wins... hence it's a skill balance issue.... |
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As you have stated, that is what I do, plus I add Stifle. However, to better assist in visualizing the situation: Fear first. At most 8 seconds. Frost + Inferno = 700 damage per 3 seconds. However, casting time is 4 seconds. Stifle. Another second or so. Can't remember exact time. Spells = 300 per second. That's only 1k damage after the first round. Most likely, the cleric can stone. Casting again would result in 2.4k damage maximum, and the result? Cleric still alive, as HP stones would have recharged again. After that, mage is screwed. Keep in mind this is assuming mage and cleric are of equal levels, and only a broad generalization. It's still hard to kill a cleric of the same level. |
Judging by the math you posted, I don't see why the Cleric vs. Mage PvP usually ends in a Cleric death most of the time anyway :/
In the PvP areas, no matter the math posted, Cleric still usually dies or comes close to it if a Mage plays skills right. Then again, I think these are the Mages that spec for PvP or may have even bought Charms of Might, don't really know. Like Hess posted, this is also assuming that the Mage is stock still and waiting to get hit. Not a thing we can do if the Mage runs and Cleric DPS really can't do much of anything. edit:-every time I get Fear casted on me, there's a bug of sorts. Even after Fear duration has run out, I can't move, cast a spell or anything. All I can do is stone and try to relog or let myself get killed. GG Mages I guess. |
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20 second fear with Robo hitting me is like asking the clerics to break their heal key =/ If you're a mage, obviously you would be saying that a 20 second fear would be nice, but I vote for a maximum of ten. Mages already have really good damage to begin with, and in PvP, hitting someone with your best spells for 20 seconds while the opponent can't do anything but stone is overkill. I actually even like the bugged version more, since it's like BK. I don't see why mages should get more stun time than fighters anyways. |
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Level 1 spells take the least SP and only do 20 damage or so less than the full power spells. |
But she said best, not highest, and if most of us our using our level 1 skills because they are better all-around, would that not technically make thme our best? :)
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I'm still thinking of a chained 20-second Fear @.@
40 seconds in which you can do nothing but stone.... srsly. |
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