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-   -   Why Fiesta is Such a Pain. (http://www.fiestafan.com/forums/showthread.php?t=4256)

a.L 01-11-2008 03:13 AM

I want that 0.9 sec attack speed. T_T

Yosei 01-11-2008 03:17 AM

I want everything kfiesta has.

TheGhanExpress 01-11-2008 08:25 AM

with every attack we have except one have a 15second cool down, everybody does have a faster attack speed than a mage. or we use mm1 and possibly fb1 which is critisized at a gameplay fault.

Falcomist 01-11-2008 08:41 AM

Archer i would consider "DD" if they were partied to fight ghost knight or Legend tree... however when it comes to AOE the Mage shines.

To be honest the Archer Class is the most balance class in the game to be honest. I consider Archer the king of DD's in 1v1 because they only have 1v1 skills that prove to be useful.

Also in Kfiesta Mages dont have " FROST NOVA" at lvl 60 ^^ this is why most mages at lvl 60 and some fighters are lvling faster then other classes atm

TheGhanExpress 01-11-2008 08:57 AM

i have always said archers and fighters are the most well rounded, or have the potential to be, and are only good in parties of more than two, and the best at solo. as a mage i would rather have a cleric tank, and i prefer parties of two because thats all i need.

Falcomist 01-11-2008 09:02 AM

Quote:

Originally Posted by TheGhanExpress (Post 68752)
i have always said archers and fighters are the most well rounded, or have the potential to be, and are only good in parties of more than two, and the best at solo. as a mage i would rather have a cleric tank, and i prefer parties of two because thats all i need.

Cleric are considered to be tanks at later higher lvls because their recovers defeat the purpose of Fighters Mock.

However... Mages in higher lvl like 70+ i see to tank now because of the fact that the mages literally obliterate both skills making Mages most likely to tank in later lvls.

Also in 70+ u can say that Fighter and Archer are just duo or solo monsters in later lvls.

TheGhanExpress 01-11-2008 12:15 PM

Quote:

Originally Posted by Falcomist (Post 68762)
Cleric are considered to be tanks at later higher lvls because their recovers defeat the purpose of Fighters Mock.

this is the case with every level character. heal is seen as an attack for the heal amount. so a cleric bashing 200 and healing 200 is seen by the monster to be doing 400 damage and worthy of agro. the more you attack / or heal the greater threat level you aquire. i'm just saying, clerics have always had a snear factor to protect mages. thats why fighters are useless to me.


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