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How?
I can heal up to 5000 HP in two seconds. A battle with a cleric is almost certain to be a draw, even if you stun and Mana Burn. |
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What does this mean? Your never going to get a chance to use your cleric skills. At this point you have to rely on your stones and potions and hope none of the fighters have a +9 axe making their strength equivalent to a lv.60. Cleric 1 on 1 is an almost dead certain draw. But the moment you have 4 fighters on 1 cleric, every and any cleric will tell you possibly cant survive, without outside assistance. |
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Anyways, i'm all about something concrete and not something that requires me to be lucky. So i'm a pure INT Mage. And I do believe that a pure INT Mage beats any Mage that is +25 SPR and then the rest into INT. I'll try my best to prove this but... I can't until I get to a much higher level and I make my own Guild. :P |
I've noticed Also ...The level difference between the players also gives some kind of effect on the damage..
Ever noticed why you can crit for 10k+ on slimes at lvl 40? From my experiment earlier with Freak's punches only doing 23 (every punch) when logically they SHOULD do 26 My deduction is the level difference between the 2 also has an effect on damage. BONUS DAMAGE FROM STRENGTH IS ALSO AFFECTED. |
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The phrase: "I can heal up to 5000 HP in two seconds." Initially set the tone of implication, and the following sentance "A battle with a cleric is almost certain to be a draw, even if you stun and Mana Burn." Implied to superiority, which is obviously not the case when fighting four people as you said. Thus the point of bringing it up is to indicate that clerics arent the end all and be all of wars - they certainly arent invincible. Just as fighters arent the end all and be all of a party nor is a mage or archer the end all or be all of massive-damage inflicting characters. |
if you have 5% crit, that means 1 in 20 hits is double...
if you have 25 bonus dmg thats 30 bonus damage per hit. at what point does it even out and 5% beats 30... (before armor) 100 dmg * 20 = 2000 +1 free 100. that makes 2100. 130*20 = 2600...more 1000dmg *20 = 20000 +1 free 1000 = 21000 1030*20 = 20600... less. 500*20 = 10000 +500 = 10500 530*20 = 10600... more 600*20 = 12000 +600 = 12600 630*20 = 12600 ... same so figured out if your base damage is 600. then those 25 points are even if its over 600 go with spirit... if its less than 600 go with str/int... this is before armor, and only true tests can be the verdict..... how much dmg are you doing at lvl 50? 60? 70? 80? etc.... this is not exact values, as its all random, and how many times do you hit a monster? the difference is mostly negligable.... the 100 free points, is to help you swing a character one way. not over power things... its also about your gear, and play style... remember you get some of each stat every lvl. mages gain str per lvl. or atleast every other lvl. and warriors gain int every lvl. or every other level... the lvl jump is more significant than the little point balance you do... lvl 100... its prolly more important to go all crit or endurance, than those measily 130 dmg points. |
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