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Triumph 11-29-2007 04:56 AM

How?

I can heal up to 5000 HP in two seconds. A battle with a cleric is almost certain to be a draw, even if you stun and Mana Burn.

AngellicDiety 11-29-2007 09:12 AM

Quote:

Originally Posted by Triumph (Post 51006)
How?

I can heal up to 5000 HP in two seconds. A battle with a cleric is almost certain to be a draw, even if you stun and Mana Burn.

With 4 fighters its entirely possible to kill you. With an enhanced devastate a chainstun can occur, where 1 fighter stuns for 8 seconds and once the effect wears off another fighter stuns for another 8 seconds. All 4 fighters contributing means a 32 second stun all together, but devastate is on a 20 second cooldown.

What does this mean? Your never going to get a chance to use your cleric skills. At this point you have to rely on your stones and potions and hope none of the fighters have a +9 axe making their strength equivalent to a lv.60.

Cleric 1 on 1 is an almost dead certain draw. But the moment you have 4 fighters on 1 cleric, every and any cleric will tell you possibly cant survive, without outside assistance.

MagesRequiem 11-29-2007 10:28 AM

Quote:

Originally Posted by Triumph (Post 51006)
How?

I can heal up to 5000 HP in two seconds. A battle with a cleric is almost certain to be a draw, even if you stun and Mana Burn.

Once us Mage's get "Fear" we can easily take down anyone including Clerics. ;)

Anyways, i'm all about something concrete and not something that requires me to be lucky. So i'm a pure INT Mage. And I do believe that a pure INT Mage beats any Mage that is +25 SPR and then the rest into INT. I'll try my best to prove this but... I can't until I get to a much higher level and I make my own Guild. :P

rokaraged 11-29-2007 04:35 PM

I've noticed Also ...The level difference between the players also gives some kind of effect on the damage..
Ever noticed why you can crit for 10k+ on slimes at lvl 40?

From my experiment earlier with Freak's punches only doing 23 (every punch) when logically they SHOULD do 26
My deduction is the level difference between the 2 also has an effect on damage. BONUS DAMAGE FROM STRENGTH IS ALSO AFFECTED.

Lilian 11-29-2007 04:48 PM

Quote:

Originally Posted by AngellicDiety (Post 51037)
With 4 fighters its entirely possible to kill you. With an enhanced devastate a chainstun can occur, where 1 fighter stuns for 8 seconds and once the effect wears off another fighter stuns for another 8 seconds. All 4 fighters contributing means a 32 second stun all together, but devastate is on a 20 second cooldown.

What does this mean? Your never going to get a chance to use your cleric skills. At this point you have to rely on your stones and potions and hope none of the fighters have a +9 axe making their strength equivalent to a lv.60.

Cleric 1 on 1 is an almost dead certain draw. But the moment you have 4 fighters on 1 cleric, every and any cleric will tell you possibly cant survive, without outside assistance.

while this is all well and true, it's also pretty straightforward fact that ANYONE will die when put into a situation where they are alone against 4 other people... (unless the 4 other people are really low) so what's the point of bringing that piece of info in this discussion? :P

AngellicDiety 11-29-2007 06:38 PM

Quote:

Originally Posted by Lilian (Post 51146)
while this is all well and true, it's also pretty straightforward fact that ANYONE will die when put into a situation where they are alone against 4 other people... (unless the 4 other people are really low) so what's the point of bringing that piece of info in this discussion? :P

Sorry, but the tone of the post that I quoted implied that clerics were superior and could handle anything.

The phrase: "I can heal up to 5000 HP in two seconds." Initially set the tone of implication, and the following sentance "A battle with a cleric is almost certain to be a draw, even if you stun and Mana Burn." Implied to superiority, which is obviously not the case when fighting four people as you said.

Thus the point of bringing it up is to indicate that clerics arent the end all and be all of wars - they certainly arent invincible. Just as fighters arent the end all and be all of a party nor is a mage or archer the end all or be all of massive-damage inflicting characters.

Skwerl 12-02-2007 03:31 PM

if you have 5% crit, that means 1 in 20 hits is double...
if you have 25 bonus dmg thats 30 bonus damage per hit.

at what point does it even out and 5% beats 30... (before armor)

100 dmg * 20 = 2000 +1 free 100. that makes 2100.

130*20 = 2600...more

1000dmg *20 = 20000 +1 free 1000 = 21000

1030*20 = 20600... less.

500*20 = 10000 +500 = 10500

530*20 = 10600... more

600*20 = 12000 +600 = 12600

630*20 = 12600 ... same


so figured out if your base damage is 600. then those 25 points are even if its over 600 go with spirit...
if its less than 600 go with str/int...

this is before armor, and only true tests can be the verdict.....


how much dmg are you doing at lvl 50? 60? 70? 80? etc....

this is not exact values, as its all random, and how many times do you hit a monster? the difference is mostly negligable.... the 100 free points, is to help you swing a character one way. not over power things...

its also about your gear, and play style...

remember you get some of each stat every lvl. mages gain str per lvl. or atleast every other lvl. and warriors gain int every lvl. or every other level...

the lvl jump is more significant than the little point balance you do... lvl 100... its prolly more important to go all crit or endurance, than those measily 130 dmg points.


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