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-   -   Exploiting bugs for KQs (http://www.fiestafan.com/forums/showthread.php?t=13461)

Hessah 09-24-2008 12:33 AM

Mummy :cries: 'they prawn me' <-- for canto speakers only.

Andromeda 09-24-2008 05:11 AM

I'm glad people are exploiting this bug perhaps it will encourage Outspark to fix things properly and on time. I know sometimes not everything can be done on time but the way Outspark keeps putting things off and not fixing dangerous bugs is completely ridiculous. Its a shame it has to take an ingame exploit for Outsark to realize they need to fix their problems more quickly.

EDIT: Oh wait I wonder if they even know this bug exists.

Carmasa 09-24-2008 05:20 AM

Less fail, more win?
Never been in a glitched KQ, other than KKP where Ghost slime randomly stops moving so everyone kills it harmlessly.

Blaaaaaaaah 09-24-2008 05:22 AM

Yeah, less fail, more win.

But like I said. Wait till it gets fixed. It will be all fail, no win. Because people won't know how to use their classes in the KQ.

The success rate of MD KQs before the bug wasn't all that great for a start, I believe. This is just making it worse. .______.

Hessah 09-24-2008 05:25 AM

oh crap i didnt realise this isnt MoS or guild forum... ><

@Andro- its not like people exploiting the bug makes outspark speed up the patching process faster anyway.. look how long it took them to fix the relog bug... and this premium bag bug...

So I cant really agree with u there... =)

ThEsQuIsHy 09-24-2008 10:39 PM

the morons know it exists, just like the run bug in FBZ, in my opinon FBZ1 needs to be removed, they only fix it if they themselves witness it, but how can they if all they do is warp place to place? or just log out..

THANK GOD IM QUITTING SOON


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