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-   -   Mage=Meatshield... uh no (http://www.fiestafan.com/forums/showthread.php?t=7932)

Loveless 04-29-2008 05:36 PM

Perhaps you should say that you don't mind taking hits from time to time rather than tanking. It's obvious Mages' magic is much more powerful than what the current Fighters can take. But saying you don't mind "tanking" probably isn't the best way to get that weird thought out of other people.

Mage/Archer = DD Fighters = Tank Clerics = Support/Heal D<

AngellicDiety 04-29-2008 07:01 PM

Quote:

Originally Posted by Hessah (Post 134693)
so i was wondering if Fighters get any new mock upgrades after lvl 60...?

Mock [3] is at level 90.

Ivramire 04-29-2008 08:37 PM

Cool.

Maybe Heal 11 is at level 100. Heal 10 is level 57 >.>

Zwivix 04-29-2008 08:38 PM

Off-topic: Sorry if i unsulted anyone yesterday on my posts got a little heated..
---
Anyway yes I see alot now that makes sense. Wow Loveless you really know the DD classes...This turned out to be more of a class discussion thread than a rage thread.

All good info.

Triumph 04-29-2008 09:43 PM

Quote:

Originally Posted by lvramire (Post 134950)
Cool.

Maybe Heal 11 is at level 100. Heal 10 is level 57 >.>

Heal 11 is at level 63. The last heal is at level 93.

-Leona- 04-30-2008 06:40 AM

I'll give my 2 cents, personally if i go out AoEing I DON"T CARE ABOUT how much hp a mage has. When i pull the trains i pull are so big that a mage will get pawned if i lose aggro no matter how much end they got in their equipment. Therefore i prefer a mage that can deal 1k damage per hit of inferno/nova and die in 3 hits (cuz they won't die to often as i seldomly lose aggro although it does happen), rather than a mage that can withstand 6 hits and deal 600damage with inferno/nova.

ps: i do admit that after cap is released AoE parties are kinda slow for me :P as the fastest leveling for a str fighter is soloing in dungeons with charm of might as u can pull about 3.5+million xp/hour in TR not to mention the level 80 Dungeon, if there will be xp bonus i'm pretty sure some people will be able to get over 6-7mills per hour >:].

Now going back on topic Spirit said is not the fighter fault when he constantly loses aggro, I disagree, 80% of the time it is the fighter's fault, Y?. Simple most fighters just mock and devastate straight off the bat and they lose aggro because they dont' know how to hold it. A very important thing for a +9 user is to try to have vitality on as much as possible as it will do wonders in holding aggro. Also first mock than wait for a few seconds and only after use Devastate, doing this will extend the period he holds aggro. If done right Mock and Devastate will Alternate each other and hold aggro continously. Also there is a thing called skill spam, if u see a monster leaving the group use a strong skill on it to regain aggro, if see 3 mobs leaving the group, kick one, hit the second one and run to hit the third one after.

People think playing fighter is simple minded reason y so many fighters fail in playing their class.

Ivramire 04-30-2008 07:40 AM

Quote:

Originally Posted by Triumph (Post 134988)
Heal 11 is at level 63. The last heal is at level 93.

Healthy dose of sarcasm

/arm-flex

Still wondering though, why it isn't implemented

O-mie 04-30-2008 10:06 AM

Teq, you can't really compare bk mages to here, considering this is more like "Fiesta Lite", which is unfortunate, but true. =\

And uhm zwivix... Not everybody has access to somebody they can trust to enhance, or the money to pay them, and aren't willing to shell out RL money in-game for stuff. Is this their fault? Yes, as its their choice and/or circumstances. Should they be chastised for it and be unable to really play their class because of it?

No.


No class, in any game, should have to rely on the assistance of the cash shop, even if its upgrades. Those types of things should be a luxury, not a necessity.

But yeah, if you're having trouble surviving, just get someEnd gear, and while people say "Its gonna be useless when they do this or that" well....its not useless now, and knowing outspark, I REALLY doubt they'll change anything to benefit the class when it woudl take away from their cash shop income.

DrHeroGod 04-30-2008 11:41 AM

I have a mage alt and i have +5-+7 all my armore. But it's not so i can FRONT LINE LOL. It's more for when a ranger in a Kq atks me o rwhen im soloing adn my beasty dosn't die fast enough. Mages should never try to tank EVER.

Btw not being able to afford +9 IS NORMAL:D

xNevetSx 04-30-2008 12:21 PM

Quote:

Originally Posted by DrHeroGod (Post 135368)
I have a mage alt and i have +5-+7 all my armore. But it's not so i can FRONT LINE LOL. It's more for when a ranger in a Kq atks me o rwhen im soloing adn my beasty dosn't die fast enough. Mages should never try to tank EVER.

Btw not being able to afford +9 IS NORMAL:D

the only time when the mage tanks in my party is when hes/she is like lvl 50+ and just doing quest as i get amost free xp ;)

Spirit 04-30-2008 02:21 PM

Quote:

Originally Posted by -Leona- (Post 135281)

Now going back on topic Spirit said is not the fighter fault when he constantly loses aggro, I disagree, 80% of the time it is the fighter's fault, Y?. Simple most fighters just mock and devastate straight off the bat and they lose aggro because they dont' know how to hold it.

This may be the case sometimes, but (and not bragging about my mage, because I know she is not the best thing around), my mage is built for damage. Plain and simple. My skills are empowered for damage, my stats are empowered for damage, and up until level 60, my equip was bought with damage in mind. I have yet to meet a tank my level that can keep agro with me around. Simply because of my build. And call me optimistic, but I do not think every tank I have partied with simply does not know how to play their tank. Also, you have to consider the fact that not all people can +9 their stuff or buy Charm and Defense from the cash shop. It does not mean that they do not know how to play their tank.

-Leona- 05-02-2008 03:41 PM

Quote:

This may be the case sometimes, but (and not bragging about my mage, because I know she is not the best thing around), my mage is built for damage. Plain and simple. My skills are empowered for damage, my stats are empowered for damage, and up until level 60, my equip was bought with damage in mind. I have yet to meet a tank my level that can keep agro with me around. Simply because of my build. And call me optimistic, but I do not think every tank I have partied with simply does not know how to play their tank. Also, you have to consider the fact that not all people can +9 their stuff or buy Charm and Defense from the cash shop. It does not mean that they do not know how to play their tank.
NOPE is not the build that loses you aggro and NO u don't need a charm in order to hold aggro, i never use charms to grind in AoE parties (only use them when soloing). When the fighter keeps losing aggro constantly like 20%+ of the time is the fighter's fault (if u lose aggro 20% of the time that means 1 every 5 pulls u lose aggro and endanger/kill your mage and 1 out of 5 pulls is a horribly high ratio of losing aggro). NO MATTER WHAT THE MAGE BUILD IS aggro can be held. I held aggro when the mage in my party was full int with int equip and level 75+ (which means inferno 2), sure u lose aggro from time to time as it is impossible not to BUT THEY KEY is to not do it constantly. SO yeah if u haven't yet met a tank to hold aggro off u, that means u haven't yet to party a really good one ^^ no offence if some of the fighters that failed to hold aggro are your friends ^^. Also adding + to your armory will not aid u in holding aggro, will only help u survive attacks, and as far as +9 shield or weapon i dont' think i exagerate saying 80% of the people have at least 1 piece of +9, usually shield or weapon. In our days a +9 shield or +9 1hander are not very expensive (ingame currency) so whoever doesn't have one should get one.

One of the best tanks IF NOT THE BEST is Sheya, he has no problem whatsoever holding aggro off from the dps and the only class that pulls aggro off him are the full str fighters (skill spaming generates a lot more aggro than a mage).

Yosei 05-02-2008 04:25 PM

You and Sheya are good tanks from what I've seen. I liked partying with you guys.

-Leona- 05-02-2008 04:33 PM

Quote:

You and Sheya are good tanks from what I've seen. I liked partying with you guys.
Soon very soon we'll both (me and shey) start partying again A LOT :D since cap will be raise ^^, such a long and boring wait ^^. I haven't been playin much recently except for friendly wars and occasional events :), kinda boring ^^ if the only thing u can do is look for a level 76 helm and raise some money :D. And i agree with u Yos although it is nice to have a mage that can take a few hits HP/Def should not be a criteria u choose your dps, but rather the damage it does :).

Yosei 05-02-2008 04:49 PM

Then I shall try to level some more then try to party with you guys again when cap is raised xD


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