Fiesta Fan Forums

Fiesta Fan Forums (http://www.fiestafan.com/forums/index.php)
-   All the Rage (http://www.fiestafan.com/forums/forumdisplay.php?f=59)
-   -   "Best Game Ever" (http://www.fiestafan.com/forums/showthread.php?t=5308)

Valentines 02-17-2008 12:58 AM

Yah, after 60 a mage has alot of AoE's which own an archer.

Although DoT/AoE is kinda an archers purpose, besides trapping.

Of course Fiesta lucked out on that too as in BK level 95 = NF.

@Yos. Am only talking about VS archer though, as I can see how it can get like that.

Also you're User Title made me think for a sec.. D:

AngellicDiety 02-17-2008 02:57 AM

Quote:

Originally Posted by Yosei (Post 91635)
Its really not all that great being a mage with aoe.. I wish mages were more balanced.

Like in Spider KQ. I ALWAYS get a group where it seems like every fighter is there to just be a DD, no one wants to tank. Obviously, the most efficient way to kill in that KQ is aoe. Everyone starts demanding aoe, so... the mages aoe, no one mocks, mages aggro, mages die, thus the whole KQ goes into chaos.
The last time I grinded.. it was aoe, the tank didn't want to use mock because he assumed I would take aggro, so he didn't even bother.

Its often a misconception when people say fighters dont mock. In the spider assault king quest mages will always attract monster aggrivation regardless of mock.

Fighters do mock, however, that doesn't mean its successful. Firstly, we are working off of Mock [2] a level 55 skill which is only guaranteed to affect 6 enemies.

This is sufficient to manage initial aggrivation, however if you mages decide to use Frost Nova, or Inferno, then you must kill before the duration of our Devastate runs out. Once it does, regardless of whether we mock or not, we loose aggrivation, and the mages become food for the various monsters.

A common misconception I thought mages such as yourself should be aware of when the words "mock plz" are shouted in the Spider Assault King Quest.

When AOE'ing two things must be kept under control. Firstly you need fighters who can grab the initial aggro. Secondly you need to kill fast otherwise aggro can be lost.

Lastly, addressing the reason why you see most fighters in the Spider Assault using axes, or two handers. Since we are using out-dated skills we compensate. To keep aggro we need to increase our threat-level by dealing more damage. The damage of an axe is significantly greater. Instead of dealing 300-500 damage to surrounding enemies, I deal 700-900, or even a nice 1800 due to critical(s).

Yosei 02-17-2008 03:59 AM

I understand that. But I've been in a KQ where really, none of the fighters were mocking. It wasn't even 10 minutes into the KQ and I had already died 4 times. The healer asked in shout if anyone was mocking, no one answered. He asked the tank in our party if he was mocking, and he said no, he didn't want to bother since the healer would just have to end up healing me.

Enraya 02-17-2008 04:48 AM

@__@

I can't really remember if I've posted in this thread or not ...
I guess this is a rage thread, so I'll post about everything I think should be fixed

Class Balance

Currently, I think fighters are the most balanced class out there. They're not overpowered, and I honestly think it's good that they loose aggro at times. If their mock was perfect, there's no spice ... is it just me that feels a mini-ego boost when I pull a boss off the tank? Fighters are pretty excellent tanks, and they make great DDs too. I haven't seen a lot of fighter complaints.
Clerics I've heard a few complaints about, on how they can't deal damage. I honestly don't really understand their complaints ... clerics are mainly party-goers, because they are the only class that can buff and heal. NO other class can take their role in that. NO fighter can heal. NO archer can buff others. NO mage can cure. For that reason, I think the cleric is already a very balanced class. A cleric is trading in its strength for the ability to help others. I really don't think many people would suicide in a KQ if they lack any other class, but if there's no cleric in a KQ, whether it will succeed or not, there's going to be people that are going to suicide because clerics are THAT important.
Mages, I think are already powered up enough. Sorry to mages, but mages have absolutely stolen an archer's DoTs. DoTs were our domain, and ever since mages got FN we basically lost one of our only chances to be partied. Mages have every right to AoE because that is their role - AoEing and nuking everything, but stealing our DoTs is just way too far. Lots of people party an archer for their poisons ... well now, mages can just do the same.
Archers, we don't need any more strength. We shouldn't be identical to a mage, because then we would be better off as one class overall. We need something more unique @__@ Entangle skill please? All we need is to make our current skills more effective, and then I think most archers would be happy.

Bugs

There's obviously a lot of bugs in this game. I haven't encountered any serious bugs yet, but there's a lot of complaints about bugs. After lots of complaints and lots of patches, why aren't these bugs fixed? I'm more than willing to wait for new things if they're actually fixing what needs to be fixed. It's affecting players' gameplay, and it's better to fix the bugs right now than release new things and get MORE bugs added onto the list.
And on the topic of bugs, why do we get so many bugs? Most of the things that are released should be already tested, well, why are the bugs still there? Like I said, I've never been affected by a bug, but apparently there's a lot out there that I haven't touched on yet.

Spammers/Bots

We have a lot of them .___.
I just complain about how many there are, but I don't really know how we can solve this. Besides banning them and putting them in jail, what else can we do?

I like this section =D

WizardsRequiem 02-17-2008 04:56 AM

Unfortunately, Mages don't get those spells until a very high level. Once they get them THEN perhaps they replace Archers but until then they're considerably weak for a Mage. Trust me, I know Mages and I make it my number one priority to study them and to find their pros and cons. And unfortunately the cons of the Mages in this game heavily outweigh the pros.

Obviously, a lot of people will disagree with me and I expect that. But I know what i'm talking about and its a shame no one else realizes this. And seeing as how i'm pretty much the only one who has a problem with the damage they do, this problem will never get fixed.

Enraya 02-17-2008 05:04 AM

A mage is normally party-dependant, like the cleric.

They're kind of backwards. A mage is dependant on a party for support, because if they're on cooldown/enemy is hitting them, then they need support in killing the monster before they die.
A cleric is party dependant because although they have survival capability, they kill slower.

Mages soloing is not very effective (if it's pure grinding), and I think that's why you're saying that mages are pretty weak. They're definately weak in terms of soloing and defense, but if they're in a party they're better.

You're saying that mages aren't great until higher levels. That's pretty wrong.
If everyone playing this game are bots (that party), then yeah, mages get much stronger after they hit lvl 60. But we're not bots, and word travels around. Because many people hear that mages are greater because of their AoE and nuking spells, even if it's after lvl 60, people start taking mages over archers at lvl 50 now, even lvl 40.

WizardsRequiem 02-17-2008 05:22 AM

Quote:

Originally Posted by lightningmystix (Post 91709)
A mage is normally party-dependant, like the cleric.

They're kind of backwards. A mage is dependant on a party for support, because if they're on cooldown/enemy is hitting them, then they need support in killing the monster before they die.
A cleric is party dependant because although they have survival capability, they kill slower.

Mages soloing is not very effective (if it's pure grinding), and I think that's why you're saying that mages are pretty weak. They're definately weak in terms of soloing and defense, but if they're in a party they're better.

You're saying that mages aren't great until higher levels. That's pretty wrong.
If everyone playing this game are bots (that party), then yeah, mages get much stronger after they hit lvl 60. But we're not bots, and word travels around. Because many people hear that mages are greater because of their AoE and nuking spells, even if it's after lvl 60, people start taking mages over archers at lvl 50 now, even lvl 40.

I understand that better than anyone else but every class is party dependent sooner or later. Mages aren't designed to solo but they're also not designed to do piss poor damage at any level. Everyone in a party is better simply because you've got a team of people cooperating together to accomplish a common goal. In most cases, that common goal is leveling up.

I never said Mages aren't great until the higher levels but they're not exactly the most wanted either. Until the later levels they're pretty much on par with Archers when it comes to being wanted. Mages are weak but not so weak that people don't want them. Normally a Mage is strong at the beginning and can usually kill an enemy within one spell cast.

This usually lasts up until the higher levels when the enemies get stronger and stronger which is when the Mage must become dependent on other players to further themselves. This isn't the case for Fiesta. Normally you should be able to solo to level 30 without any problems what so ever but after coming back I just could not do that.

I don't know if anyone else noticed it but I did and to me it just seems like Mages are weaker than they were before. Then again, it may be because I am so used to how other Mages are in other games. Which means that Fiesta is doing something wrong with their Mages. Again, something no one notices because most people aren't as freakishly obsessed with Mages as I am.

Trust me, all you have to do is play several other MMORPGs and pick the Mage class. Then after playing them for a while come back and tell me how you feel about Mages in this game. It is the only way anyone would ever understand my feelings on Mages in this game.

Enraya 02-17-2008 05:38 AM

Yes, every class is dependant on parties because it just works better, but mages become more dependant earlier on. Most other classes can support themselves, but a mage (especially on a non-range monster) would probably want to kill a monster before it reaches them and before they kiss the ground. They are nukers, but they also need support in "just in case" situations.

As for soloing to level 30, that should be pretty easy ... it'll probably take a long time, but it's not impossible. If it's really impossible, then there's something wrong.

As for weakness, they definately have not gotten weak. You're probably used to other games, like you said. A mage in any other game is guaranteed to be different, and probably in other games they're more powerful.

And, just one last thing. If you really think mages are weak and stuff, play all the other classes and just keep on leveling them if you have the time. That's the BEST way to understand how classes work. There are other ways to determine if a class is underpowered or overpowered, but learning it hands-on is probably the best way. A lot of our assumptions are probably pretty screwed, as we haven't taken the time to investigate all classes.
If you think mages are weak, try out some other class.

Ralath 02-17-2008 05:53 AM

Quote:

Originally Posted by WizardsRequiem (Post 91744)
I understand that better than anyone else but every class is party dependent sooner or later. Mages aren't designed to solo but they're also not designed to do piss poor damage at any level. Everyone in a party is better simply because you've got a team of people cooperating together to accomplish a common goal. In most cases, that common goal is leveling up.

Mages don't do "piss-poor damage" at any level. Mages will outdamage any class, any build, with maybe the exception of an axe fighter at the same level. Archers have to be extremely lucky with their poisons and their crits to outdamage the mage--it doesn't happen often.

Quote:

I never said Mages aren't great until the higher levels but they're not exactly the most wanted either. Until the later levels they're pretty much on par with Archers when it comes to being wanted. Mages are weak but not so weak that people don't want them. Normally a Mage is strong at the beginning and can usually kill an enemy within one spell cast.

I haven't actually partied with the higher AoE grinding parties but I bet a dream party would consist of a Fighter, a Cleric, and 3 60+ Mages casting Nova Frost. At the higher levels, mages are almost exactly the most wanted. At any rate, I have never heard of a party NOT wanting a Mage if they have the room to take them

Quote:


This usually lasts up until the higher levels when the enemies get stronger and stronger which is when the Mage must become dependent on other players to further themselves. This isn't the case for Fiesta. Normally you should be able to solo to level 30 without any problems what so ever but after coming back I just could not do that.

Levels are relative. Outspark Fiesta only has 79 levels right now anyway so lvl 30 in a game where the cap is lvl 99 is going to be different from a game whose cap is 79.

Quote:


I don't know if anyone else noticed it but I did and to me it just seems like Mages are weaker than they were before. Then again, it may be because I am so used to how other Mages are in other games. Which means that Fiesta is doing something wrong with their Mages

Trust me, all you have to do is play several other MMORPGs and pick the Mage class. Then after playing them for a while come back and tell me how you feel about Mages in this game. It is the only way anyone would ever understand my feelings on Mages in this game.

Maybe there is a reason why Mages aren't as powerful as you want them to be. It's because Fiesta is more of a party-orientated game so while soloing is plausible, there is more of an emphasis on parties. In many ways, Fiesta encourages partying over soloing. If Mages could solo everything, it would make the whole title of the game redundant...

Enraya 02-17-2008 06:01 AM

Ralath = the opinions I want to express put in better words, LOL.

Ralath 02-17-2008 06:03 AM

Archer coalition ftw! ;)

WizardsRequiem 02-17-2008 06:15 AM

Quote:

Originally Posted by lightningmystix (Post 91755)
Yes, every class is dependant on parties because it just works better, but mages become more dependant earlier on. Most other classes can support themselves, but a mage (especially on a non-range monster) would probably want to kill a monster before it reaches them and before they kiss the ground. They are nukers, but they also need support in "just in case" situations.

As for soloing to level 30, that should be pretty easy ... it'll probably take a long time, but it's not impossible. If it's really impossible, then there's something wrong.

As for weakness, they definately have not gotten weak. You're probably used to other games, like you said. A mage in any other game is guaranteed to be different, and probably in other games they're more powerful.

And, just one last thing. If you really think mages are weak and stuff, play all the other classes and just keep on leveling them if you have the time. That's the BEST way to understand how classes work. There are other ways to determine if a class is underpowered or overpowered, but learning it hands-on is probably the best way. A lot of our assumptions are probably pretty screwed, as we haven't taken the time to investigate all classes.
If you think mages are weak, try out some other class.

I have soloed to level thirty numerous times but when I came back I couldn't get past level 29. As I said the only things that could've happened were the Mages in this game have gotten weaker or i'm just too used to the Mages in other games. Which is why I plan on deleting and then remaking my character so that I can start all the way from the beginning and work my way up. This way I can get used to the Mages in this game once more.

I have played all the other classes and have gotten to at least level 20 in each. I may not have gone all the way with them but I doubt its necessary to do so to learn the ins and outs, the pros and cons, etc. of that class. All I know is that Mages are the most unbalanced class and I really wish they'd fix them.

Enraya 02-17-2008 06:23 AM

Level 20 is more like the beginning of each class. From level 30 onwards, I find that weaknesses on all the classes start showing, and it's apparent that from level 30 onwards it's easier to party.

As for not being able to get past level 29, how long have you taken to get to that level? Maybe you're just hoping for too much. I took forever to get to level 29.

WizardsRequiem 02-17-2008 06:31 AM

Quote:

Mages don't do "piss-poor damage" at any level. Mages will outdamage any class, any build, with maybe the exception of an axe fighter at the same level. Archers have to be extremely lucky with their poisons and their crits to outdamage the mage--it doesn't happen often.

If a mob at my level can nearly kill me and force me to constantly spam stones/potions then something is obviously amiss and the only logical explanation is the amount of damage being done. Of course they'll out damage every class, its what they were made for. If they couldn't out damage the others they would be useless.



Quote:

I haven't actually partied with the higher AoE grinding parties but I bet a dream party would consist of a Fighter, a Cleric, and 3 60+ Mages casting Nova Frost. At the higher levels, mages are almost exactly the most wanted. At any rate, I have never heard of a party NOT wanting a Mage if they have the room to take them

To get into a party like that you would need a miracle or a really close group of friends. I don't doubt it but i'm neither an Archer nor am I an extremely high leveled Mage. Nor have I.



Quote:

Levels are relative. Outspark Fiesta only has 79 levels right now anyway so lvl 30 in a game where the cap is lvl 99 is going to be different from a game whose cap is 79.

Even so, the stat growth and base damage will always be the same. So levels aren't all that relative.



Quote:

Maybe there is a reason why Mages aren't as powerful as you want them to be. It's because Fiesta is more of a party-orientated game so while soloing is plausible, there is more of an emphasis on parties. In many ways, Fiesta encourages partying over soloing. If Mages could solo everything, it would make the whole title of the game redundant...

Final Fantasy XI is a party-oriented game but even their Black Mages do twice the amount the Mages in this game do. I don't mind partying over soloing, in fact, I enjoy it but there are times when you may be forced to solo and I would like to stand a chance against what ever mobs when I do. If any class could solo everything then the other classes would be pointless and it would ruin the game. But increasing the damage on Mages even by a little bit will not break this game. It will balance it slightly.

Enraya 02-17-2008 06:34 AM

At higher levels, if you want a grind party, 1 fighter, 1 cleric, 3 mages IS the dream party. I've heard it being stated by many people. That's if you want a maximum-capability grinding party, and it's easy to see why it would be considered a "dream grinding party."

Increasing the damage on a mage, as an archer, I think would unbalance. If you increase mage damage, just watch the number of archers complain on the official forums. We're already broken BECAUSE mages take our role. They stole our DoTs, they have high damage, they have great AoE. Mages become extremely impressive once they become high leveled, and we don't need "impressive" turning into "overpowered."

WizardsRequiem 02-17-2008 06:41 AM

Quote:

Originally Posted by lightningmystix (Post 91789)
At higher levels, if you want a grind party, 1 fighter, 1 cleric, 3 mages IS the dream party. I've heard it being stated by many people. That's if you want a maximum-capability grinding party, and it's easy to see why it would be considered a "dream grinding party."

Increasing the damage on a mage, as an archer, I think would unbalance. If you increase mage damage, just watch the number of archers complain on the official forums. We're already broken BECAUSE mages take our role. They stole our DoTs, they have high damage, they have great AoE. Mages become extremely impressive once they become high leveled, and we don't need "impressive" turning into "overpowered."

Then obviously Archers need to become something other than damage dealers. They're nothing more than a clone of Mages anyways so I believe Outspark or whom ever needs to change them. And increasing a Mages damage will not unbalance them unless they change it drastically to the point where we do thousands of points of damage at level one.

Enraya 02-17-2008 06:45 AM

That's what I've been saying ever since I turned level 30 .__. Which was a long time ago.

We need to be more unique, that is, archers. But, no denying it, mages did steal DoTs from us. We're partied because of our poisons, now it's stolen! D<

WizardsRequiem 02-17-2008 06:50 AM

Quote:

Originally Posted by lightningmystix (Post 91793)
That's what I've been saying ever since I turned level 30 .__. Which was a long time ago.

We need to be more unique, that is, archers. But, no denying it, mages did steal DoTs from us. We're partied because of our poisons, now it's stolen! D<

I've been saying this ever since I played an Archer and realized how ridiculously similar the two are. I even came up with a decent solution that I think many will like and will add more to the game. I believe that they should change Archers into Thieves. Allow them to keep bows but replace their stats with that of the crossbows. Then add in daggers to the game and give them the stats of the bows albeit with minor changes.

Then give them abilities that will help them evade attacks, steal items from enemies, etc. The armor can pretty much stay the same but they might need to make a few alterations to fight the Thief look. We didn't steal DoT's from Archers, we simply loaned you guys the DoT's until we became powerful enough, lol.

Enraya 02-17-2008 06:53 AM

._____.

But, the problem is, Outspark only moderates Fiesta Online. We steal stuff from BK, so we can't be changed into thieves.

On the topic of archers, DEX needs to be more useful. DEX archers don't seem to be out there anymore because everyone says it's not worth it =x

Nowai did you guys loan us the DoTs xD
Honestly, though, that is one of the only reasons why archers are partied in a grinding party. Because of our DoTs. Mages get awesome looking and large-damaging AoEs, and they get to steal our DoTs along with that. Nofair D:

WizardsRequiem 02-17-2008 07:01 AM

Quote:

Originally Posted by lightningmystix (Post 91799)
._____.

But, the problem is, Outspark only moderates Fiesta Online. We steal stuff from BK, so we can't be changed into thieves.

On the topic of archers, DEX needs to be more useful. DEX archers don't seem to be out there anymore because everyone says it's not worth it =x

Nowai did you guys loan us the DoTs xD
Honestly, though, that is one of the only reasons why archers are partied in a grinding party. Because of our DoTs. Mages get awesome looking and large-damaging AoEs, and they get to steal our DoTs along with that. Nofair D:

Just because we steal it doesn't mean we can't modify it.

Actually, EVERY stat needs to be more useful. Builds should make a huge difference like they do in every game. That would definitely clear up any damage issues I have with Mages. But then... they would still need to work on the cool down times of the more powerful spells.

Psh, dun be jealous. I know that but you know... DoT stands for "Damge over Time" and we Mages are famous for DPS which stands for "Damage Per Second" but technically that would mean that we do more DoT with our DPS than Archers since they're only good with DoT. Or uh... something like that. Its too confusing for me to really explain it. We had them all along we just didn't get them until much later in the game. :B

Enraya 02-17-2008 07:18 AM

Well, technically a mage will do more DPS because their skill is a "one hit big damage" kind of thing, while archer skills are more "one hit small damage, but skill continues to do damage", which is DoT. And when an archer draws aggro, it's mainly because of our DoT, while when a mage draws aggro, it's because of high damage and skill spam (archers ... can't really skill spam >__<)

On modification, yeah, Outspark should be able to modify things like KQ times, rewards, quests, what is allowed in the game, but they can't really add new stuff unless it's already available in BK o-o

WizardsRequiem 02-17-2008 07:28 AM

Quote:

Originally Posted by lightningmystix (Post 91810)
Well, technically a mage will do more DPS because their skill is a "one hit big damage" kind of thing, while archer skills are more "one hit small damage, but skill continues to do damage", which is DoT. And when an archer draws aggro, it's mainly because of our DoT, while when a mage draws aggro, it's because of high damage and skill spam (archers ... can't really skill spam >__<)

On modification, yeah, Outspark should be able to modify things like KQ times, rewards, quests, what is allowed in the game, but they can't really add new stuff unless it's already available in BK o-o

Right, right... its the same thing basically. Lol. They can edit anything in the game if they desired but they don't because of the legal issues surrounding that. Or something like that. I really don't know but I do know they could change it if they just asked permission from their "parents". xD

Ralath 02-17-2008 07:34 AM

The plus to archer's debuffs is that they aren't affected by Def. or M.Def. so on bosses, our poisons keep doing the same amount of damage while mage or fighter damage is reduced. But since our debuffs don't stack... two archers would be enough to permanently keep a boss poisoned/diseased/bleeding (assuming attacks always hit).

Compare that that to two mages whose spells aren't affected by one another...

Neamara 02-17-2008 09:16 AM

Fiesta is a really great game, but I can't say it's the best ever because I also play some other games, I like to switch a bit between some games because every game have their own good points and some points that can be better. But Fiesta is addictive and fun, that's for sure:D

naruto_son 02-17-2008 08:02 PM

Quote:

Originally Posted by Neamara (Post 91840)
Fiesta is a really great game, but I can't say it's the best ever because I also play some other games, I like to switch a bit between some games because every game have their own good points and some points that can be better. But Fiesta is addictive and fun, that's for sure:D

i play other games bt this is better than the other games

fiesta is kinda boring to kill monsters all over again...
but in some strang way it is kinda fun:rolleyes:

i mean a really strange way!!!:mad:

im in server bioju...what ever its called my name is kOOLKID101... really is exackly like that im a lvl 20 cleric if u can pty me plzzz!!!

iDerrick 02-17-2008 11:05 PM

double post ftl.

naruto_son 02-18-2008 12:16 AM

sell what

is the kool music is kool in the free battle field 1

Blaaaaaaaah 02-18-2008 12:39 AM

Quote:

Originally Posted by naruto_son (Post 92032)
sell what

is the kool music is kool in the free battle field 1

Naruto_son, you are not allowed to double post here. Use the edit button, please do not do that anymore.

O-mie 02-18-2008 02:21 AM

Requiem, why oh why are you so confrontational? Dx lmao.

Anyways - on topic!

Fiesta, as a game, sucks. At first it seems to have a lot of content but then you realize..itz nawt dat gret aktully. When I do play it, I only play for the friend I've made, to be honest.

iDerrick 02-18-2008 02:36 AM

Quote:

Originally Posted by O-mie (Post 92105)
Requiem, why oh why are you so confrontational? Dx lmao.

Anyways - on topic!

Fiesta, as a game, sucks. At first it seems to have a lot of content but then you realize..itz nawt dat gret aktully. When I do play it, I only play for the friend I've made, to be honest.

Win. I feel the same way.

O-mie 02-18-2008 02:47 AM

Yeah XD But then I think...most games I've played I've only played for friends or something. o_o; But still, I can say there was much more fun factor in something like Ragnarok than is in fiesta XD

iDerrick 02-18-2008 08:19 AM

Some games are hard to make friends in, i.e. Granado Espada, chat was always 100% dead. You cant make friends with anti socials can you? FlyFF and Fiesta are the only games I played with decent communities. Crappy games, great friends.

A_Forever 02-18-2008 08:21 AM

I've only played flyff and fiesta. Well, they are my main two..anyway...They both had/have great communities and I think thats thee only thing that kept/keeps me playing.

Enraya 02-18-2008 08:41 AM

Fiesta (besides Runescape that is) is the first MMO I've ever played, so it's not like I have much to compare with ;O; But from some reviews/articles I've read on Fiesta and on other games, it doesn't seem to be the best around in terms of gameplay.

But it's still got great community (and not so great community =/), and FF is cool <3

O-mie 02-18-2008 09:31 AM

mm yeah, and some games that are overcrowded are hard to make friends too, especially with people screaming whatt heyr'e selling over and over D:

WizardsRequiem 02-18-2008 09:34 AM

Quote:

Originally Posted by O-mie (Post 92105)
Requiem, why oh why are you so confrontational? Dx lmao.

Anyways - on topic!

Fiesta, as a game, sucks. At first it seems to have a lot of content but then you realize..itz nawt dat gret aktully. When I do play it, I only play for the friend I've made, to be honest.

They started it. ;(

O-mie 02-18-2008 09:36 AM

Bad! No treat for you. Bad! Be gewd. Be geeeewd. :3

WizardsRequiem 02-18-2008 09:46 AM

Quote:

Originally Posted by O-mie (Post 92435)
Bad! No treat for you. Bad! Be gewd. Be geeeewd. :3

Psh! I don't need your treats! D:<

I'll just go eat a kitten. >.>

NotMyWay 02-18-2008 10:55 AM

I remember granado espada, lol. it allowed u to put ur characters on "auto-patrol" mode or something like that, which meant that players could go afk while the AI kills for them. Kind of like legal botting, which is probably why no one talks...

Enraya 02-18-2008 12:14 PM

@______________________@

No wonder no one talks!? xD
That is pretty ... amazing o-o
People could just KS each other automatically without every knowing, LOL. What's the point of playing the game?


All times are GMT. The time now is 07:51 AM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.