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-   -   Low level in KQ = selfish? (http://www.fiestafan.com/forums/showthread.php?t=2332)

FlameGirl 11-01-2007 05:43 AM

Quote:

Originally Posted by Hessah (Post 34950)
-looks at that attachment-

AHHH KILL ME... too much memory coming back!!

*cleans knifes and guns* any preference on how you would like to go? :P

Hessah 11-01-2007 05:44 AM

do i hv the option of sleeping pills?

FlameGirl 11-01-2007 05:48 AM

only if you pay for them

Hessah 11-01-2007 05:54 AM

i knew it! u'll make a great accountant u know?

FlameGirl 11-01-2007 06:08 AM

hows teva going? apoline has 300 zombies running through elderine, and the lag makes me take 10 seconds to cast heal -_-

Lafieru 11-01-2007 07:29 AM

Quote:

68% of the KQ's will finish in a normal time. (i cannot use a specific time as an example because i dont have an average finish time to use as a mean).
13.5% will finish in a good time.
13.5% will be praying to finish.
2.5% will fail miserably.
2.5% will set a record finish time.
100% of people who have done Honeying KQ will agree this is wrong.

And I'm not even going to touch the rest of it right now. :rolleyes:

Blaaaaaaaah 11-01-2007 07:46 AM

Ok I'll admit I didn't read all the posts in here. ><" Not in a reading mood today - but anyway!!~

I think it depends on the situation and class. I think that a low level cleric for that KQ can heal and support just as well as a higher level cleric if they try their best - so I'm going to be biased and say that it might not be the case for clerics (of course, it doesn't count if they slack off and just goes there to leech.. or if they go in and try to fight but die instead =/).

As for other classes, it is a little bit troublesome, since a higher level can do more damage compared to a lower level, thus they make a more significance difference.

I haven't done Mini Dragon KQ before but it's probably different from the other KQs we've done. Sounds hectic to me anyway.

FlameGirl 11-01-2007 11:13 AM

Quote:

Originally Posted by Lafieru (Post 34988)
100% of people who have done Honeying KQ will agree this is wrong.

And I'm not even going to touch the rest of it right now. :rolleyes:

I must say being only lvl 26 i havent done the honey quest yet, which is why i used the slime quest as an example. but im sure you're over reacting.

AngellicDiety 11-01-2007 12:00 PM

Quote:

Originally Posted by FlameGirl (Post 35061)
I must say being only lvl 26 i havent done the honey quest yet, which is why i used the slime quest as an example. but im sure you're over reacting.

its the truth... The honeying is extremely difficult. You have half the time of the slime KQ to do something similar to the slime KQ except with lv.40-49 monsters with thrice as much HP and defence as they have regularily.

CursedMagus 11-01-2007 12:58 PM

What does taking something from a book and trying to apply it to Fiesta prove? Nothing. Anyways, we all agreed to get our respective weapons. Fighter gets any Sword(s)/2h Sword(s)/2h Axe(s). Mage gets Wand(s)/Staves. And I got Hammer(s)/Mace(s). However, rings were never discussed and it should have been. All my friends are usually low leveled people and everyone else is too busy trying to level or do some quest or something else. So I usually have to go with some random group.

Jack_Vermillion 11-01-2007 01:01 PM

I really dont mind having low lvl people around as long they are getting out of the way or not bothering to do something stupid, such as dragging the boss everywhere. I mean... think about it as helping them level and eventually they will be of some help in the near future.

FlameGirl 11-02-2007 12:49 AM

Quote:

Originally Posted by CursedMagus (Post 35144)
What does taking something from a book and trying to apply it to Fiesta prove? Nothing.

I am not going to repeat my original post, but what is written there proves that most aspects of KQ's fall into a normal distribution graph. why? because its STATISTICS!!! learn it before you tell me im wrong, you havent once given me a logical, or mathematically correct response.

Decapped 11-02-2007 01:22 AM

First off, I admit I didn't read all of the posts before this one. x.x Sorry, really tired right now. If this has already been said, I apologize.

I'm still low level so this only applies to the first KQ. I don't really mind a low level character joining as long as they know what they are doing.
I can't stand it when low levels constantly ask questions and complain when they die trying to solo a monster... I had one the other day that ran straight toward the king slime and then retreated right back to the middle of the rest of the group...

I don't mind, however, when a low level (especially a cleric) knows exactly what they are doing, knows their limits, and tries to help whenever they can.

I guess it really depends on the person, not really so much on their level.

(Again, sorry if this has been said already...)

Edit: IGNORE THAT CRAP^^^^^
I just did a KQ with 5 level 5's... it sucked!!!!!
We did win though...

CursedMagus 11-02-2007 03:43 AM

Quote:

Originally Posted by FlameGirl (Post 35406)
I am not going to repeat my original post, but what is written there proves that most aspects of KQ's fall into a normal distribution graph. why? because its STATISTICS!!! learn it before you tell me im wrong, you havent once given me a logical, or mathematically correct response.

The thing is, I don't understand Mathanese. All you're doing is taking something so simple and over complicating it using mathematics. All it is, is a bunch of numbers and assumptions.

FlameGirl 11-02-2007 03:48 AM

Quote:

Originally Posted by CursedMagus (Post 35514)
The thing is, I don't understand Mathanese. All you're doing is taking something so simple and over complicating it using mathematics. All it is, is a bunch of numbers and assumptions.

maths is simple, and just so you know, you never assume anything in maths. but you'd already know that since you're so good at picking mathematical faults.

CursedMagus 11-02-2007 03:58 AM

Quote:

Originally Posted by FlameGirl (Post 35519)
maths is simple, and just so you know, you never assume anything in maths. but you'd already know that since you're so good at picking mathematical faults.

If math were so simple do you honestly think it would cause so many people stress? Hell, I wouldn't doubt it if someone committed suicide because of it. And for most people, i'm sure thats why they drop out because stuff like that gets over complicated and just isn't worth learning. Please, you assume plenty. You can't know something is correct (at first at least). You have to assume that is.

FlameGirl 11-02-2007 04:06 AM

Quote:

Originally Posted by CursedMagus (Post 35523)
If math were so simple do you honestly think it would cause so many people stress? Hell, I wouldn't doubt it if someone committed suicide because of it. And for most people, i'm sure thats why they drop out because stuff like that gets over complicated and just isn't worth learning. Please, you assume plenty. You can't know something is correct (at first at least). You have to assume that is.

LOL, the last 3 pages of this thread is us arguing. But since you havent yet pointed out a relevant and correct arguement to my original post, i think i can safely say you don't know maths. So my original post still stands in its original glory until you can PROVE otherwise.

Albireo 11-02-2007 04:07 AM

Ah i know what the problem is *nods knowingly*

Math is simple for the intellectual and can be used to logicaly prove the value of statements based on previous givens.

If you didnt really understand that idea then you are in the other faction...
i call them the intellectually challenged (xD)
BECAUSE they do not understand how you can use mathimatical functions to get from the given to the conclusion.

BUUUUUT mathimatics doesnt really need to apply here because the facts are swayed by the oppinions of others tilting in favour of one or the other.
in other words.... let Magus think whatever the hell he wants
(they do say ignorance is bliss)

Hessah 11-02-2007 04:13 AM

Thanks Albireo, i dont understand 100% wat you just said, but it sounds like it's good enough to break the debate about maths or no maths... XD

The thing is, i believe the original post is for high level KQ... while FlameGirl's theory is more for lower lvl KQ.... that's what I believe anyway..

but i rather not get into the Maths tornado... looks dangerous

CursedMagus 11-02-2007 04:38 AM

Quote:

Originally Posted by FlameGirl (Post 35533)
LOL, the last 3 pages of this thread is us arguing. But since you havent yet pointed out a relevant and correct arguement to my original post, i think i can safely say you don't know maths. So my original post still stands in its original glory until you can PROVE otherwise.

I do know math but I hate it with a passion. But if I don't know "maths" then its obvious you never paid attention in English. Your spelling and grammar errors are atrocious. You don't need math to help others understand why a Kingdom Quest fails or succeeds or whatever. There's always a logical explanation behind it that DOESN'T involve mathematics. Generally the reason for any Kingdom Quest failing is the lack of strategy and team work. Most people will run off and just do what they think they're supposed to do. And when someone tries to suggest something they ignore it.

Blaaaaaaaah 11-02-2007 05:05 AM

Get back on topic now. You can open another topic about maths in the General Discussion section, but keep that out of this thread please.

CursedMagus 11-02-2007 05:12 AM

Quote:

Originally Posted by Blaaaaaaaah (Post 35629)
Get back on topic now. You can open another topic about maths in the General Discussion section, but keep that out of this thread please.

Technically my last post was slightly on-topic. But you're right. I'll stop.

FlameGirl 11-02-2007 05:13 AM

Quote:

Originally Posted by CursedMagus (Post 35585)
I do know math but I hate it with a passion. But if I don't know "maths" then its obvious you never paid attention in English. Your spelling and grammar errors are atrocious. You don't need math to help others understand why a Kingdom Quest fails or succeeds or whatever. There's always a logical explanation behind it that DOESN'T involve mathematics. Generally the reason for any Kingdom Quest failing is the lack of strategy and team work. Most people will run off and just do what they think they're supposed to do. And when someone tries to suggest something they ignore it.

Ok, no maybe maths is not 'needed' in this thread. But then maybe everyones opinion is not 'needed'. Maybe this thread is not 'needed'.

My response was, in short, an explanation using statistics on how people are just focusing on the small percentage of bad KQ's and not realising they have great KQ's aswell. It is not a reason 'why' a KQ fails, but more to help people put into perspective the balance between 'good' and 'bad' KQ's.

Your 'logical explanation' behind why a KQ goes wrong is a focus on one of the small percentage of bad KQ's. If you were to put it into a sample of all your KQ's you would realise people are not 'selfish' often.

Hessah 11-02-2007 05:19 AM

I believe lower level KQ, (Slime, Mara, GH) mostly fail coz there's people that doesnt work as a team, doesnt think.

While higher level KQ, (Robo, Honeying, Dragon) really requires a higher level tank or AOEer in order for the KQ to success.

Seeing that the girl who originally started this thread was a lvl 40+, she was probably more aiming at people shouldn't go for high level KQ at the lower level limit. Because a high level is ESSENTIAL.

But it's all a bit of luck whether your tanks and AOEers are "fast clickers" to get into KQ.

Albireo 11-02-2007 05:25 AM

Bit off topic but i always hear at higher lvls about how great AoE is but is it really that great in higher KQs?

CursedMagus 11-02-2007 05:27 AM

Quote:

Originally Posted by Hessah (Post 35677)
I believe lower level KQ, (Slime, Mara, GH) mostly fail coz there's people that doesnt work as a team, doesnt think.

While higher level KQ, (Robo, Honeying, Dragon) really requires a higher level tank or AOEer in order for the KQ to success.

Seeing that the girl who originally started this thread was a lvl 40+, she was probably more aiming at people shouldn't go for high level KQ at the lower level limit. Because a high level is ESSENTIAL.

But it's all a bit of luck whether your tanks and AOEers are "fast clickers" to get into KQ.

Actually Gold Hill is a semi-high KQ at this point in the game. Once the level cap is raised it will eventually become a semi-low leveled Kingdom Quest along with Robo. But yes, the main reason, if not the only reason that KQ's fail is due to lack of team work. The language barrier in the game contributes to that problem as well but thats another story.

Well how else do you expect people to level up? All we want is some fast EXP because grinding is a very mind-numbing activity. It also gets incredibly boring with or without people to talk to.

Hessah 11-02-2007 05:30 AM

Well, AOE isnt really necessary in Robo... but for Honeying.. yes!

Robo is more about surviving so Tanks are what you need.

Honeying... i've only been in one.... its the same as Slime KQ.. except all mobs takes much longer to kill... we didnt have an AOEer.. so we had to kill like 1 or 2 at a time.. and with our time limit.. we only got through about 1.5 levels... so yeah.. need more great dmg dealers... being about to atking about 10 at once would be much better keke

Destrus 11-02-2007 05:32 AM

Quote:

Originally Posted by Hessah (Post 35696)
Well, AOE isnt really necessary in Robo... but for Honeying.. yes!

Robo is more about surviving so Tanks are what you need.

Honeying... i've only been in one.... its the same as Slime KQ.. except all mobs takes much longer to kill... we didnt have an AOEer.. so we had to kill like 1 or 2 at a time.. and with our time limit.. we only got through about 1.5 levels... so yeah.. need more great dmg dealers... being about to atking about 10 at once would be much better keke

so then would archers be nearly useless in honeying? i'm asking since you're saying aoe is pretty important there and the only 2 archer aoes i see have pretty bad cooldowns so you cna't use them constantly unliek what i've seen of mages aoe.

Albireo 11-02-2007 05:32 AM

Hmm have clerics invince me and spam AoE on monsters... the exp *drools*
i agree that AoE is what you need in a KQ and this is completely unbiased opinion (that exp will be sweeeeeeeet)

Albireo 11-02-2007 05:35 AM

Quote:

Originally Posted by Destrus (Post 35699)
the only 2 archer aoes i see have pretty bad cooldowns so you cna't use them constantly unliek what i've seen of mages aoe.

i agree with that, mages have the AoE fast cooldown but big mana drain
but if clerics healed them and they used life tap........
i have a mage and i dont really know much about high lvled archers though.

CursedMagus 11-02-2007 05:35 AM

Quote:

Originally Posted by Destrus (Post 35699)
so then would archers be nearly useless in honeying? i'm asking since you're saying aoe is pretty important there and the only 2 archer aoes i see have pretty bad cooldowns so you cna't use them constantly unliek what i've seen of mages aoe.

Archers are useless in everything. xD

Blaaaaaaaah 11-02-2007 05:35 AM

Quote:

Originally Posted by Destrus (Post 35699)
so then would archers be nearly useless in honeying? i'm asking since you're saying aoe is pretty important there and the only 2 archer aoes i see have pretty bad cooldowns so you cna't use them constantly unliek what i've seen of mages aoe.

No, they are still excellent DPSers. A mix of both would be good. If a bunch of mages keep AoEing together, the mobs might lose hate easily and go for the mages, and if that happens and all the mages die because clerics can't heal quick enough, then that's a problem. So archers and mages are equally wanted for that KQ, in my opinion anyway.

Hessah 11-02-2007 05:36 AM

Quote:

Originally Posted by CursedMagus (Post 35689)
Actually Gold Hill is a semi-high KQ at this point in the game. Once the level cap is raised it will eventually become a semi-low leveled Kingdom Quest along with Robo. But yes, the main reason, if not the only reason that KQ's fail is due to lack of team work. The language barrier in the game contributes to that problem as well but thats another story.

Well how else do you expect people to level up? All we want is some fast EXP because grinding is a very mind-numbing activity. It also gets incredibly boring with or without people to talk to.

I found gold hill pretty easy... they're like the previous 2 KQ when u need 1 tank and a few healers and just bash the boss away... that's why i've grouped it together with the "low level"

i think if level cap is raised i'll hv to start calling them "low level KQ", "Middle level KQ", "high level KQ".. but since the cap is only about lvl 60, its nice to break it just in half...

I don't object lower level to join KQ... i join myself... well to Robo anyway.. Honey was quite pointless at lower level... but yeah hmm now i dunno where i'm going with this post

Over all opinion: I don't mind that low level join KQ, but it'll be much appreciated that there are higher levels to help for Robo/Honeying.

Albireo 11-02-2007 05:54 AM

Hmm i really want to know what Robo/Honeying are like.....
MUST......TRY....BUT...TO.....LOW LVL

CursedMagus 11-02-2007 05:57 AM

Quote:

Originally Posted by Hessah (Post 35709)
I found gold hill pretty easy... they're like the previous 2 KQ when u need 1 tank and a few healers and just bash the boss away... that's why i've grouped it together with the "low level"

i think if level cap is raised i'll hv to start calling them "low level KQ", "Middle level KQ", "high level KQ".. but since the cap is only about lvl 60, its nice to break it just in half...

I don't object lower level to join KQ... i join myself... well to Robo anyway.. Honey was quite pointless at lower level... but yeah hmm now i dunno where i'm going with this post

Over all opinion: I don't mind that low level join KQ, but it'll be much appreciated that there are higher levels to help for Robo/Honeying.

Yeah, I understand what you mean. Oh and by the way the level cap is only 59. Otherwise people would have their third class change now.

Nor do I. As long as they don't leech and try their best then i'm fine with them joining. The ratio of newbies to experienced players joining a kingdom quest is about 1:10. There will rarely ever be people in a Kingdom Quest that have no idea what they're doing.

It would be nice but thats for higher leveled people. But it really doesn't matter what level Mage or Archer you got joining those. Because no matter what level they'll always provide some sort of usefulness. Unless they leech of course.

Hessah 11-02-2007 06:06 AM

hence i said "about" level 60 was the cap.. coz i believe they raised it to 65 for a lil while then they dropped it again =/ but either way.. its out of my reach atm the moment!

Doesnt mage get a new AOE skill once they reach a certain level? saw a lvl 50+ doing a MAD AOE XD

CursedMagus 11-02-2007 06:38 AM

Quote:

Originally Posted by Hessah (Post 35771)
hence i said "about" level 60 was the cap.. coz i believe they raised it to 65 for a lil while then they dropped it again =/ but either way.. its out of my reach atm the moment!

Doesnt mage get a new AOE skill once they reach a certain level? saw a lvl 50+ doing a MAD AOE XD

I know! But it was one level off! I couldn't help it! D:

Yeah, they raised it up to 65 then back down again.

As far as I know Fire Blast? I think its called, is an AoE spell. But its just from what i've been told. Once I reach level whatever and get that spell, i'll tell you. I just hope I don't use it on a bunch of mobs that can one hit KO me. ._.

O-mie 11-02-2007 07:05 AM

Quote:

Originally Posted by CursedMagus (Post 35707)
Archers are useless in everything. xD




*glares* You could never be more wrong. >[

CursedMagus 11-02-2007 07:08 AM

Quote:

Originally Posted by O-mie (Post 35783)



*glares* You could never be more wrong. >[

*Dances around O-mie chanting "Archers are useless!"* x3

Destrus 11-02-2007 07:33 AM

Quote:

Originally Posted by CursedMagus (Post 35785)
*Dances around O-mie chanting "Archers are useless!"* x3

i'd take that back if i were you, an archer can easily kill a mage


*assumes based on previous post and name that magus playes a mage*


ok so from what i'm getting unless you get like an overwhelming amount of minimum level people in a kq it's not realyl a problem until you get up to GH and later. i say GH cause now that i think about it that may be why i failed that last one. i dont' know everybody's levels but it seems like a possibility.


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