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-   -   [Outspark] Maintenance 10.28.08 (http://www.fiestafan.com/forums/showthread.php?t=14504)

Plunger 10-29-2008 08:23 AM

Lol nice, they killed abyss...

Ralath 10-29-2008 08:36 AM

...O.M.F.G.

This update sucks. Seriously.

Besides the crit costume and the Halloween quest, which I don't care about, who told Outspark that these would be good ideas????

Hessah 10-29-2008 09:52 AM

a lvl 3x is begging for party in lvl 40~ abyss... and there's a lvl 50+ fighter with 4k HP trying to have a "match" with a lvl 4x fighter.. who totally got owned...

=/

a lvl 3x archer is trying to kill a soldier in level 50~ abyss, doing minimal dmg and taking massive hits...

a lvl 4x cleric is healing next to him..

man i cant even trust anyone and party in abyss now... i use to be able to just party anyone knowing they're not expecting a plvl....

JamieBear 10-29-2008 10:43 AM

I agree with everyone. They killed abyss. And they killed the new generation of players. The only patches I'm seeing are random updates with POINTLESS tweaks. And even despite how much money a lot of us spend on fiesta, there's probably no chance in hell of them listening to our feedback.

I vote boycott. Don't buy SHIT!

Phantom Badger 10-29-2008 11:31 AM

Anyone got a picture of the hats ? o.o
And the perminant hat looks like somethign Ill get while doing my repeat quest :p

Vasu 10-29-2008 12:36 PM

OMG. People were complaining as it is about how they were getting slaughtered in the FBZs, and the people said "Go to abyss". Now even that place will be a slaughterhouse. I'm training in the normal maps now.

MikeyG 10-29-2008 01:25 PM

Abyss changes = hella p lvling.

Utau 10-29-2008 02:51 PM

Quote:

Originally Posted by Loveless (Post 248209)
I'm glad I'm not in Teva to witness the massacre about to occur...

I wish I had a decent char on teva to see this...hehehe~ but then again she might kill me first~~~

Spirit 10-29-2008 03:03 PM

Number one – I actually kinda like that out fit and may get one.

Number two – what is the point of having DIFFERENT level abysses if now anyone can practically go into any of the abysses????????? That is just plain stupid.

I can see where it can have its benefits. I mean, we can now take Manzcar and Gungi into the level 60 abyss and help them level faster. But, seriously – I can see this causing a LOT more problems than helping.

Now if a group wants a room, they can just call their higher level guildies to come in and wipe out the group that has already been in that room for an hour. So much for halfway fair battles in the abyss.

This update bites bad. The higher levels have no where to go anymore. It is almost like they want to destroy the game. I cannot believe any of this. I really hope they take this back out.

Utterly stupid.

Silent Wizard 10-29-2008 03:11 PM

Most annoyed, it was bad enough as a cleric in CP accepting a pt invite to find that you are dealing with a 20-40. One blow and they are dead. All they can do is run and hide while someone else does their work for them. Lowering the access levels in the abyss's will no doubt create the same problem and you can not tell the level of the person doing the invite untill you accept the party.

As was mentioned above, allowing high levs into the dungons will create a lot of competetion for boss drops, You could have a party going after a boss to complete a quest and then have some high lev come along solo and KS for the drop. With the long respawn rates on bosses the plp questing who are likely scrolled up get scre....W.

I always wait till x8 or x9 to do my dungon quests so i am stronger and better equipped to make the push to the next decade and the next abyss. This change is not something i would have done.

I would rather see outspark working on fixing the bugs in potion production and adding the strength and quickness potions so you can actually make some $$ from potions. Right now the only potion in demand at the higher levs is HP, nothing else sells for me.

Another thing they could do is fix the figher vit skill/vit scroll production confuse. They just fixed the power/aim thing which was not a big deal but i know several people that have been ripped off buying fighter vit thinking that it was a scroll recipe. I saw someone in Urgra just last night selling a fighter vit 3 for 1G. Some plp think its just fun to ripped others off.

Another thing they could do is to provide recipes for t4 decomp.

Another thing they could do.........

SKiNG 10-29-2008 05:44 PM

Hi everyone,

I haven't posted here in a while because I've moved my focus on Blackshot but I still read the forum here and there.

The reasoning behind the PvP changes was to promote more competitiveness in the PvP zones, hence the term PvP. Developers felt it was too "care bear" and wanted the zones to play out as intended. This was tested in the Korean version first and now it's in our version. This doesn't mean it's permanent though (the beauty of PC games). We will definitely follow how it plays out and make necessary changes as time goes on.

PvP is meant for player vs player. If players only make use of those zones for grinding mobs, then what's the point? I'm not saying the changes are right, but give it a chance before raising your arms in anger :)

Andromeda 10-29-2008 05:52 PM

Quote:

Originally Posted by SKiNG (Post 248376)
Hi everyone,

I haven't posted here in a while because I've moved my focus on Blackshot but I still read the forum here and there.

The reasoning behind the PvP changes was to promote more competitiveness in the PvP zones, hence the term PvP. Developers felt it was too "care bear" and wanted the zones to play out as intended. This was tested in the Korean version first and now it's in our version. This doesn't mean it's permanent though (the beauty of PC games). We will definitely follow how it plays out and make necessary changes as time goes on.

PvP is meant for player vs player. If players only make use of those zones for grinding mobs, then what's the point? I'm not saying the changes are right, but give it a chance before raising your arms in anger :)

Thats good and all but removing the level limits in dungeons wasn't required since they aren't PvP areas...

Vasu 10-29-2008 05:55 PM

Yeah, but allowing level 10s in a place where level 60s prowl is just asking for trouble. And it leads to a lot of powerleveling, and incompetence.

Phantom Badger 10-29-2008 05:56 PM

Quote:

Originally Posted by SKiNG (Post 248376)
Hi everyone,

I haven't posted here in a while because I've moved my focus on Blackshot but I still read the forum here and there.

The reasoning behind the PvP changes was to promote more competitiveness in the PvP zones, hence the term PvP. Developers felt it was too "care bear" and wanted the zones to play out as intended. This was tested in the Korean version first and now it's in our version. This doesn't mean it's permanent though (the beauty of PC games). We will definitely follow how it plays out and make necessary changes as time goes on.

PvP is meant for player vs player. If players only make use of those zones for grinding mobs, then what's the point? I'm not saying the changes are right, but give it a chance before raising your arms in anger :)

:o He LIIIIIVEEESSS
And I've been playing Blackshot too. Its fun 8D

Ontopic:
Anyone got a pic of the hats yet ? I've seen the skull one but not the other DX

Ralath 10-29-2008 08:56 PM

Quote:

Originally Posted by SKiNG (Post 248376)
The reasoning behind the PvP changes was to promote more competitiveness in the PvP zones, hence the term PvP. Developers felt it was too "care bear" and wanted the zones to play out as intended. This was tested in the Korean version first and now it's in our version. This doesn't mean it's permanent though (the beauty of PC games). We will definitely follow how it plays out and make necessary changes as time goes on.

PvP is meant for player vs player. If players only make use of those zones for grinding mobs, then what's the point? I'm not saying the changes are right, but give it a chance before raising your arms in anger :)

PvP is fine. I'm all for PvP. But this is just the wrong way to do it. If you guys wanted to encourage PVP, why not add the PVP KQ that is already in the other versions. Why not add some kind of reward for PVPing???

Since when is being bullied by a character 30 levels higher than you any fun??

Hessah 10-29-2008 10:33 PM

Quote:

Originally Posted by Andromeda (Post 248377)
Thats good and all but removing the level limits in dungeons wasn't required since they aren't PvP areas...

Ditto.


And how is giving level 20s and 30s access to level 60, 70, 80 abyss promote PVP?

How is giving level 45 access to level 30 abyss promote pvp?

Aren't people fighting for abyss rooms already? Having level restrictions promotes fair(er) fight... expanding level limits just gave higher levels a bigger area to pwn the lower levels who's SUPPOSE to be there...

shouldn't we be promoting Kingdom Quest instead? Isn't that what makes this game different from other games? Gosh, even room A doesnt fill nowadays.. the exp given does not compare to the effort and time we have to put in to complete a KQ. Give us more rewards! (Please :angel:)

Or is the idea you get people killed in abyss so they join KQ? :ninja:

Flowersss 10-29-2008 10:47 PM

Lots of new CS items have been flowing in smoothly, and I really like it >:]

Hazu 10-29-2008 11:04 PM

What's to aim for now with the abysses.....
That's pretty much my goal of being able to train in a different level restricted area...... And catch up to friends and train with them in them....

T-T Outspark messed up. Get rid of it please.

Utau 10-29-2008 11:32 PM

it was weird seeing lvl 60 abyss again...and alot of pvp-ing for space.

people apparently don't ask anymore. :hulksmash:

Hessah 10-30-2008 12:04 AM

randomly you're going to find people 15 levels above you killing you, coz you've "taken the spot" of their guildies...

Strang3r 10-30-2008 12:35 AM

Quote:

Originally Posted by Ralath (Post 248413)
PvP is fine. I'm all for PvP. But this is just the wrong way to do it. If you guys wanted to encourage PVP, why not add the PVP KQ that is already in the other versions. Why not add some kind of reward for PVPing???

Since when is being bullied by a character 30 levels higher than you any fun??

I second this!

I love PvP to test out my skills, but I'm not for it if its not a fair fight. We could implement the PvP tournament and have a fair competition instead of having PK-ers being at a great advantage of killing while we grind. That isn't competition, that only brings about more aggression.

Where else must I go for exp?

Mobs in BR don't give me good exp and quests are already limited.

Hraesvelg 10-30-2008 01:05 AM

It looks like they're trying to implement some sort of social anarchy. Soon PKing will be allowed in town, heh.

lamchopz 10-30-2008 01:41 AM

Quote:

Originally Posted by Hraesvelg (Post 248520)
It looks like they're trying to implement some sort of social anarchy. Soon PKing will be allowed in town, heh.

then the game should be renamed to "Fiesta: Literally Chaotic Age"

I don't get why dungeon restrictions were removed (both level and mounting ability). People are complaining non-stop right now in the game because they can't find the dungeon bosses for their quests (the high lvls killed all of those). I went with my friend into lvl 60 dungeon and I saw a lvl 8x jovially running inside (you know where the guy was heading). My friend would not be very happy if he needed the boss then and by the time he got there, it would be pretty much a bare land for him to gaze upon.

I went around in low lvl dungeons to check out if the new patch had been abused (and yes, it had because I could not find any king marlone or ggk) and in lvl 5x abyss, a lvl 3x mage was yelling for help. She was not meant to be there in the first place.

Hraesvelg 10-30-2008 02:01 AM

It sorta brings to a crashing halt the idea that Fiesta is a casual MMO that is easy to pick up and play with "opportunities for camaraderie."

It's going to be whack-a-n00b all day, every day.
http://img207.imageshack.us/img207/2...dickwaddb1.jpg

Hessah 10-30-2008 02:15 AM

Quote:

Originally Posted by Hraesvelg (Post 248520)
It looks like they're trying to implement some sort of social anarchy. Soon PKing will be allowed in town, heh.

Yeah we were just joking about that yesterday..

"now wats next?"

"PvP in all maps" :zzz:

Quote:

Originally Posted by lamchopz (Post 248545)
I don't get why dungeon restrictions were removed (both level and mounting ability). People are complaining non-stop right now in the game because they can't find the dungeon bosses for their quests (the high lvls killed all of those). I went with my friend into lvl 60 dungeon and I saw a lvl 8x jovially running inside (you know where the guy was heading). My friend would not be very happy if he needed the boss then and by the time he got there, it would be pretty much a bare land for him to gaze upon.

People are like "well at least i can help my now level friends" but hey.. the % of idiots that has too much time on their hand is much much MUCH greater than people that wants to help their friends..

there will be nothing left for you to help your friends with...

Hazu 10-30-2008 03:23 AM

I always enjoyed the abyss because you were training with people in your same level range. You couldnt randomly be attacked by higher levels. And if you were party-killed it was fair and you were usually able to get back at them.

Now when your killed by somone you loose exp. So much for killing guildmates for fun when bored... we cant even attack our own guildmates- which sucks honestly. There goes a fun pass time in the abyss area...

And they've already made it easy enough for people to level up. Honestly theres enough high leveled idiots that cause grief for the players that honestly care about the community and want to have fun. Everyone else leveld upin their own dungeon at their own level range. They shouldnt change it.
Yeah I'd like to help my guildmates with their quest, the ones higher and below me. But if you give everything to them what's there for them to honestly work towards? You can go into every map anyways. No new thing to get excited about. And the armor for some of the levels fails so little to no excitment there.

And the jerkwards that made it to the higher levels or the people who get bored will go killing the bosses, stealing mobs, stealing spots. It'll throw it into chaos and tick alot of people off.
Just seeing lvl 5xs in the lvl 70 abyss makes me mad. It's irritating and rediculous. And if they get killed "I'm going to get my friend. My friend lvl 80. he kill you. You die."
*fumes*


/rant ^^;

Ralath 10-30-2008 03:44 AM

You lose xp when you get killed by other players now???

:sigh:

Hazu 10-30-2008 03:45 AM

Quote:

Originally Posted by Ralath (Post 248592)
You lose xp when you get killed by other players now???

:sigh:

yes. i lose like 20k or around there....
not hte full amount of waht i lose when killed bya mob......
but enough to tick me off ^^;


They get kill points..
i have 31 :3 but Inferno was letting us kill him and he had BoT so he didnt risk any exp loss.

But theres going to be alot of pkers now.

Lady-Loki 10-30-2008 03:54 AM

Quote:

Originally Posted by SKiNG (Post 248376)
Hi everyone,

I haven't posted here in a while because I've moved my focus on Blackshot but I still read the forum here and there.

The reasoning behind the PvP changes was to promote more competitiveness in the PvP zones, hence the term PvP. Developers felt it was too "care bear" and wanted the zones to play out as intended. This was tested in the Korean version first and now it's in our version. This doesn't mean it's permanent though (the beauty of PC games). We will definitely follow how it plays out and make necessary changes as time goes on.

PvP is meant for player vs player. If players only make use of those zones for grinding mobs, then what's the point? I'm not saying the changes are right, but give it a chance before raising your arms in anger :)

hmmmm, I like care bear games. That was one of the best aspects of the pre-patch Fiesta, the care bear feel of being a community and not a war zone with few viable DMZ's.

I just want to run around with friends and kill mobs, slowly leveling and just cutting up. Not slinking through a map hiding in the shrubs hoping no one spies me and knocks me off for some pk points.

ANd the Abyss was once a good place to solo while waiting on friends or guildies to log on, but I fear there will be too many people that are way in over their heads training the portal to escape, making in near impossible to solo much.

<--- iz saddened by these changes :sad:

Hessah 10-30-2008 03:54 AM

there's actually an incentive for people to randomly kill others





-screams-

Ralath 10-30-2008 03:59 AM

Oh. How convenient.

Outspark sends me a link to a survey to see how I feel.

:devil:

Hyper 10-30-2008 04:12 AM

You lose exp when getting killed by other players now?



...



/leaves

Hazu 10-30-2008 04:15 AM

^^' I think outspark made a big mistake by adding this.

Pebbles 10-30-2008 04:17 AM

REALLY big mistake.

*watches half of fiesta's population leave* :/

Hazu 10-30-2008 04:22 AM

dangit D:now alot of the non noobish people are going to leave........
the community was starting to finally recover too ._.

Blaaaaaaaah 10-30-2008 06:22 AM

Quote:

Originally Posted by Ralath (Post 248413)
PvP is fine. I'm all for PvP. But this is just the wrong way to do it. If you guys wanted to encourage PVP, why not add the PVP KQ that is already in the other versions. Why not add some kind of reward for PVPing???

Since when is being bullied by a character 30 levels higher than you any fun??

Yeah. Or a PvP server. Other games have it. They dedicated a whole server to PvP where PvP can occur in every map. And those who would like to take the risk could go in it while those who do not can stay out.

Loveless 10-30-2008 06:25 AM

And some jerks are camping at the entrance to kill those who just entered the Abyss for kill points. You'd think that with the thousands of whinney PMs and threads that they'd know now to do such a thing.

The player base is different from those in Korea and those in NA. Those in NA lack common sense and respect in most cases. >.>

Hraesvelg 10-30-2008 06:30 AM

I'm sure they'll keep it implemented until the money starts dropping off. Of course, the vast majority of CS users are probably in the higher levels themselves. So it might just mean suddenly there will be no more lower class to kick around.

Kaidela 10-30-2008 09:43 AM

Not only did they make it easier to be a jerk and kill everyone in Abyss, you now lose exp. The kill points are cool, I guess, but encouraging PvP even MORE in Abyss was the stupidest thing I've seen them do so far... :<

Hessah 10-30-2008 09:59 AM

This just happened not too long ago in lvl 7x Abyss:

I got in, saw a lvl 6x fighter and a lvl 7x archer fighting, behind the level 6x fighter is a lvl 5x cleric healing him...

I watched the fight for a good 5 mins, the archer took 2 unexpected shots and killed the cleric, while continously potting (he must have got cash shop pots)

So the target changed, the archer trying to kill the cleric, cleric continously healing herself, and behind the archer, the fighter was hitting him... like this:
http://i404.photobucket.com/albums/p...a/PvPAbyss.png

And yeah i just stood and watch.... trying to find out if its was friendly fire..

after a while i decided its not, so i partied the archer (who's lvl 78) and knocked them both down...

Fighter and archer left... then two relatively high level (70-80) mage and archer appear.. and started trying to kill me / my archer... My archer killed the other archer... but didnt/couldnt take down the mage.. so we opted out of abyss LOL

and we came out and they said to the archer "you're gonna get warred" and the archer explained that it was the other person that KSed first...

hmm i ran away not wanting to get involved more.... LOL!


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