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"i mean if the party knows what its doing...one cleric along with the Warrior handles holdin agro the other buffs/heals...lower hp ona cleric but better defense then a 2 handed warrior an you dont see many shield warriors.."
Your comment agrees with what I been saying Tequila, so I do not get what you are trying to object. Like you said in higher KQ's they use both Clerics and Warriors to hold agro, and it seems like you agree with me if there's a shield warrior, that shield warrior would be best suited to hold the agro. Bottom line, of course nothing is invincible, but when someone says invincibility > then taunt, i think that statement is bullshit. Simply because there is a need and use for taunt that will help aid in tanking. If one class lacks that skill then that means that he is not the best tank he can be. He could be a good tank but not the best. Furthermore, if you are raiding a boss monster, in most cases, you want the boss to be in a fixed position for as long as possible. You do not want it running around wildly chasing mages or archers. So I do not get your logic in saying "Oh yeah, and aggros, if they decide to chase a mage will attack clerics if the clerics heal the mage.." I definitely do not want to be in your group Niion because you will probably run KQ's really innefficiently. Watch and game more Niion, you will see the use of taunts and shield warriors in Higher KQ's. Tequila, I can see he understands. -Remember I am in no way downing on the cleric class. I myself am a Cleric and I believe because of their versitility, are probably the best class. However to do KQ's most efficiently it is best to have a diverse group. IE: Warrior, Cleric, MAge, Archer. |
Taunt > Invincible. Imo.
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heh, alright everyone. Instead of Taunt > Invincible or Invincible > taunt lets all agree that there is a need and use for every class. Taunt and warrior skills are very helpful in KQ, as Clerics buff and Def skills are also helpful. Now you put Warrior and Clerics together, adding a large damage Mage then you will have a successful KQ run. A Diverse party is always best for KQ runs.
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I'd just like to add a little something in from my experience. Everything is useless except for strength and dexterity. You don't need END because you can heal yourself. You don't need SPR because you already get plenty of SP. I'm not going to bother explaining INT. DEX is minor, but still helps because Clerics do plenty of soloing. I solo monsters that are deep red to me, (Hobs, Baby Werebears, Ghosts, ect.), and I used to miss quite often until I got my +11 DEX hammer. The STR helps your damage keep up with the warriors.
But I guess if you just want to heal and support (boring imo), sure pump SPR and END. ;) |
Actually, instead of saying Taunt > Invincible or Invincible > Taunt.... Why can't u use both together? I always cast Invincible on the Fighter instead on me because he does more damage and can use taunt. All i have to do is just to keep recasting invincible on him while i keep myself alive.
I personally like a 4end 1spr build. Might be doing that in open beta. I tried a 4str 1 end build and find that i do really pathetic damage overall anyway. So I'm gonna try to lean towards supporting others when open beta begins. |
im going with a
3:1 Str:End build. not doing too bad atm. |
I intend to go solo most of the time, just pt when I feel bored so what I should pump? End>Str or Str>End?
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@cyrusvn end>str for solo build...End is way more important to raise then Str Clerics jus dnt have the Hp that fighters have...and later on quite a few of the mobs will drop your shield so fast it'll make you dizzy..so while its charging back up you need your HP and Def to pretty much stay alive. |
Thnx 4 ur opinion man :D
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Yea, and i'm pretty sure there will be stat resets :P So if you go one stat build, then you can end up resetting and goin full support at high end - if that ever happens thats what i'm planning on doing. I pumped Spr thought it was like most games where it sorta helps... but yea... found out its nothing special after finding out about Divinity. I rerolled a char cause well... yea i just did and I made him go 2/1 end:str talkin with Tequila about a few things he told me why it was good and whatnot. And now I heal like a beast and do some notsobad damage :p
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yup end>str cleric pwns all lol
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not really i mean crit rate is really fine with added in my experience its all a matter of opinion try it an see how u like but later you might rather have those points in End or Str
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Hehe, so Im gonna build mah Cleric with the ratio 2:1 End:Str in the OBT :D
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I have a 2 STR 1 END build, you dont need that much of END coz in level 20 you can use immunity ...
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After some thought, I've decided to make my first character a 3:1 Str : End Cleric. Any thoughts on how this might end up? I havn't even finished downloading the client yet. :3
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My other cleric went full Spr till I found out this thread.. then I was doing some KG's with a friend so it ended up getting to level 16. It has 6 Spr / 5 End / 6 Str... seems about right, but yea I crit a good amount and using skills, mana barely runs out and I cant take too many hits is the problem with having low end because I only have i'd say 267 health.
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I haven't gotten access to CBT yet, and I'm not sure if I will, due to the fact that's it's almost over. But I was thinking of being a Cleric. I read the first few pages of this thread and have a bit of an idea of what toa dd to my stats. I was thinking of a 3:2:1 END:STR:SPR build. Would that be good? Or should I do a 2:1 END:STR build? I have a heard the SPR is useless because the normal crit rate is enough. Which one should I do? Or should I do a different one?
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I just wonder that why we should pump End>Str though we got Invicibility skill at lvl 20?
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thats what i m saying ...
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that shield will get off like 3 sec if you dont have ENDURANCE =.=
plus if you get mob.. fighting high level monster.. *sup tequila* |
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All right all u people who roll cleric because you think Invincible is the Holy Grail...go play another class please. Quote:
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I canged my mind for my build for a 1:1 until 20 then pumping end until it's x2 of my str then continue with a 1str:2end.
Also, for those of you relying on Invi, don't, especially if you like doing Bash. Your SP will die fast and you will end up spending a lot of money on pots. The only time that invi will actually be a great benefit is if your going 1v1 with weaker monsters. Invi doesn't last the full 30 seconds it has. A lot of people are thinking that nothing can damage you with it. The truth is that if you're getting 2 or 3 monsters on you, they're going to take that shield down in about 10 seconds, when you ahve to wait 8 more seconds for cool down. Everyone's best bet is to listen to Teq. You really don't want to get stuck with low hp and def when you're mobbing. You'll be dead before you know it. |
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Okay, 2:1 END:STR it is. o_o
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cleric is still open for new builds to try out.. it will have some pros and cons lets not make this a one way thread about "end cleric"
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*sup HaVoC*
hehe now back on subject im not tryin to make this a full End thread but seein as End is the most important stat for clerics i jus figure i may as well tell people |
does anyone know how much of a damage boost is added for every 5 str?
when you click free stat and look at the explanations for each stat, it says there is a damage increase for every 5 stats added. This could be some pwn information when deciding on how you add str << |
I have a question.. o: Someone told me that when Clerics level up, the main stat boosted is Str? Is that right? If it is, I'm probably gonna go 3:1 END:STR Build.
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yea STR is the main stat boosted
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Thanks Tequila.
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Okay, I'm a noob Cleric, I JUST made one, I was thinking.. end, dex, and spr build?
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this wat i say
i say go with an end spr ratio of 1:1
its good :D ~me! P.S. check out my vid! |
Yup for my cleric i do 1:1 spr:end
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I dont think dex would really help a cleric |
My cleric was Half End and Half Spr. He was more of a party cleric instead of a solo one
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If you do full end you'll be a crazy solo'er
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yeah, right now my cleric is 2:1 STR:END, and it seems to help me alot. I do just enough damage, and i dont have to use heal as much because of END, which also reduces the amount of mana i need. I dont kill that quick (i use a hammer) but i'm usually not in a hurry - again, okay if you're soloing.
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I use 1:1 str/end, but am planning to stop at 49 end (u get only 0.05% shield block rate per end after 50, and bonus defense is awarded at odd-numbered amounts of end). Also, if i can deal over 600 damage, i might consider 25 spr for the criticals.
Also, i do not see a need to add free stat points into dex, since u can either use an aim scroll or wear +dex items to compensate for the lack of accuracy. (i used to use a hammer, but with +dex items could hit orange named monsters most of the time, reasonable enough for soloing) |
i put in STR, END and Dex... its pretty well when i solo..
in party i go nice too now i will put i think 10points in SPR.... but i dont know.. i want make this STR +30 DEX +20 END +20 SPR +10 Something like that... i like this stats.. not have any trouble, can solo in PVP and MOBS... welll i dont know if is the best... but i like and don´t change anything if i have the chance.. With this stats, i can hit, run and everything else... |
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