Triumph |
08-24-2007 12:07 AM |
Idk, but I still think that 5 points into Heal cooldown is a bit of a waste. I'll try to address why:
For solo'ing: Usually, you won't really need to Heal every 3 seconds, if you solo smart. Assuming you pull a mob, though, then you might run into some issues. But the kicker is, at higher levels (especially 41) that cooldown becomes irrelevant. If you're bent on not using potions or stones, usually a Heal/Restore/Rejuvenate (hence previous mention of level 41) combo is enough for Heal to recharge again. If not 41, you still can do a Heal/Restore combo.
For parties: Generally a cleric will play as support. However, in higher level grinding, there's usually just one tank. You can throw a Restore/Heal combo, it should keep them alive, and heal some more...it works in CP at least.
For KQ's: I personally doubt that it will be a massacre. Hopefully there will always be more than one cleric, but when the time comes where you don't have that many clerics, due to deaths or tied down by other necessary support areas, you can usually throw a restore on someone who is taking some mild punishment, heal on someone who is taking harder punishment, or spam heal if they're really getting beaten on. However, if they're getting hit for 500 dps, then maybe they should back off a bit and let someone more able to handle the damage polish up.
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