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1. Everyone is disorganized
2. Everyone runs in different directions (Slime, Gold hill KQ) 3. No one mines (Gold hill) 4. Everyone drags on slowly (gold hill again) 5. Clerics refusing to revive when its safe 6. People on the ground spamming for revive to distract the cleric from healing the tank fighting the final boss....especially if their newbies who cannot contribute as much to the final fight. 7. Renin isn't in your group :D |
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I think you should check the link attached to my original post, it'd answer a lot, not to mention give you a good laugh.
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There are too many level 17 morons joining KQs. The last 5 Mara KQs I did, have all been failures because..
1. They were mostly Mages. 2. All of the Fighters were under level 20 and were mainly STR. 3. The clerics refused to heal. 4. I've been doing the most damage, so everything attacks me. ... NO MORE LEVEL 17s. ROAR. |
How about when your clerics refuse to heal anyone other than themselves, and proceed to attack every monster they see, die, and call all others noobs, as well as drawing the monsters onto the mages and archers, who then proceed to die as well?
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last mara quest i went into with my fighter i had stones and pots but apparently not enough, i didn't expect to tank anything but i thought i still had enough even if i ended up having to. that however was not the case, i ended up running out of stones when we got to the boats but had some potions and clowd gave me some mroe potions and a vit scroll and i had a def scroll on. clowd was the tank originally but then someone screwed up and in the end there was only 5 of us left ;_;.
anyways to add to the list: there's only one cleric that cleric does not have res that cleric makes the statement "Heal eats too many pots" at the first miniboss half the group gets wiped out. you suddenyl start seeing every hawk archer there use nature's protection like they're have a nature's protection war. |
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