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Yukijin Defeating the GodTree But then.... Exhibit B: Concerns About the Cleric from one of top-level Clerics around. IMO, Fighters are the class are need to be nerfed a little. They can tank, do DPS, Stun just in-case they are doing too much damage and the clerics need to catch up >.>, and HEAL themselves with Vampyric Strike or whatever. The last thing you should be worried about is Fighters becoming useless or under-powered. Meanwhile, Archers can't even get a decent Entangle skill. |
I'll just say this. Clerics have no firepower, at all. We are not capable of dishing out damage the way fighters/archers/mages do, and we only have 4 attack skills, tops. The two released are Bash and Bleed/Trip, and the third and fourth unreleased skills are Break and Extinguish.
Nerfing cleric defense? Fighters are stated to have "the highest strength and endurance," but does that mean that everyone else has about 5 defense while you have 500? A cleric is designed to take punishment so that they can stay alive and keep their party alive. Good luck keeping your party alive if your cleric gets one-hit by a stray Ancient Stonie. Likewise, clerics not being able to heal themselves? That forces clerics to rely on potions, stones, and other clerics for healing. When they themselves are getting hit repeatedly, eventually they'll die. A tank has the highest HP out of all four classes, and the highest defense to boot. Yes, a cleric can tank almost as well as a fighter. But a clank can't take as many hits as a fighter, and also can't Mock or Devastate. |
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What? No no no! I am horrified about the idea that clerics are not able to heal themselves! No no no... -shakes head-
I completely disagree with the fact that fighters become useless as tanks later on. They have skills to help them tank, i.e. mock and stuff to aggro the mobs. Clerics don't. Though clerics may be able to tank, fighters are more effective because they can keep an aggro on them. You have taken into account that clerics have heal, but you need to also take into account how effect mock/other taunt skills can be. I sometimes duo with an archer, and even though I can take more hits than him, he still aggro's the mob and the mob still hits him rather than me. So I end up standing there healing him more than hitting. However, with a fighter there, I wouldn't have to heal as much because the fighter would be able to keep the mob hitting him/her. Therefore, I would be able to help hit and kill the mob and make better use of myself. You shouldn't just look at the stats. Skills are important in game, they are the ones that draws the difference between classes the most. Stats do affect your character, but it's a whole different story when skills are used. Being able to tank isn't just about how much defense you have, it is about how effectively you do it. |
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Vampiric strike is on a 2 minute cool time. It cannot be used as a healing skill despite what you clerics may believe. 1-handed fighters have lower damage per second than a cleric. You dont know anything about fighters if your saying they need to be nerfed. Introducing Exhibit C: http://www.fiestafan.com/forums/show...9&postcount=20 Good luck to any cleric that tries to tank even 6 or 7 of these guys, nevermind the vivis. Keep in mind, when we mock, we collect 10... This KQ will make you cry fighter if you find yourself with only 1. |
If fighters are nerfed... who the heck is going to take the damage for the group? The game is about team play and if we have a weak tank we're not getting anywhere.
The only problem I have is that Archers need that damned Entangle skill like what the monsters have for goodness sake. In other games we're supposed to get it at around level 27... where is it?! And don't get me started on how slow we are... :rolleyes: |
They say we're overpowered. BUT WE HAVE SUCH LOUSY DAMAGE. We kill about 3 times as slow as other classes, and if we can't even HEAL ourselves and have some good END, I say this class shouldn't even be created in the first place.
We might be able to tank, we might be able to heal, but do you see us being so invincible that everyone of us charges to the lengendary brocolli and kicking its ass? No, because our damage sucks, we have only 1 good damage skill aka bash, and bleed/trip is SERIOUSLY underpowered and a waste of silvers and sp. Take that you didn't empower cooldown on bash. It takes 4 seconds for cooldown. Say that the mob has about 900/1000 hp, and you only hit 70/80 on it. That's 12, 13 hits. AND counting the times you miss, it might be 15, 16 hits. Your bash may miss, but taking that bash is 4x your normal damage, it'll be around 14,15 hits. 15 hits JUST to kill ONE mob? That's just outrageous. Especially if you're ganged by, say, 2 or 3 more mobs. If we don't have END, we don't have heal, I say we die in less than 3 hits. That's not all. In GWs, we can't even kill the opposing team unless we're up against a mage or maybe an archer. Fighters can stun us, which stops are from healing, and also has LOTS of def, which makes them almost impossible to touch. I was up against a lvl 4x fighter and I could ONLY hit a miserable 30. Plus I was missing half of the time. And I died within 1 stun, and another power hit. That doesn't make us very overpowered, does it. If we're lucky, we're against a mage or an archer, which has less def. But put in mind that mages, have HUGE damage. Which can be about 300-400 sometimes. Clerics doesn't have a lot of hp, and we die in like 3 hits without healing. So END doesn't really help there, and without our heals, we're just standing ducks. Same goes for archers. They have bleed, poison, and also decent damage. At least much more than us anyway. And they CAN tank sometimes, which means that they have pretty good def in them. We'll take forever to kill them before they gets us first. That's about it in GWs. We're basically just support sometimes, which takes the fun out of everything. Unlike fighters who can just rush in and whack at the opposing team, and the mages and archers who does damage from far away. Shall I mention that we're the only class without an AoE that can actually do damage? Fighters had it easy in devastate. They can AoE, stun, AND do the damage in that. So at least give us some credit for being able to survive at least. Anyway, it won't benefit you if the clerics in the party died, would it? |
I think clerics were overpowered in terms of survival, back in CB1. Their invincibility had a cooldown of about 20 secs, and the buff itself lasted for about 30, heh. That's enough of me reminiscing about the past...
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LMAO. That was my LONGEST POST EVER! D: I took 15 mins just to type it out.
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as an archer i tanked up to 3 clover trumpies before and kept the aggro to myself by making all 3 had a DoT on them
bleed keeps for a short time so hit the 1 u inflicted with bleed and yes fighter have mock which is better to keep like 20+ aggro on them i cant do that >< i die!!! lol |
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