![]() |
Us clerics need str at first to kill faster. Every bit counts.
|
Yes, I reconsidered it. I'm glad i put strenth now lol. I'm going to switch to some other stat now and see. By the way, I'd like to point out that there is an error in the wiki.
The wiki states that the "END" stats give +5 def. It only gives +1, so if anyone would correct it, please do. |
In response to anyone who thinks the extra damage from STR is worthless. Remind yourselves what 5% crit really means, because calculation tells me that if you had just 25 points to spare, that unless your average, not your show-off, damage, exceed 1200, those extra 5% damage < 30 extra damage every hit. If you think you do critical hits a lot, it is not wholly to the credit of +crit% from +SPR, because your other sources of crit% > bonus crit% from +SPR (with particular reference to an axe with maxed Orc License).
I have seen someone mentioning the direct addition of +damage before but I can't find it anymore =/ Purely informative post. |
Quote:
Except recently... Thing is though i just figured out a few days ago the [U]extra damage can CHANGE [U] The other day freak (who has +25 str as he said) was punching me for 23 damage in a gw. If math was correct he SHOULD have hit for 25+ damage... AS FOR THE SPR VS STR ARGUEMENT the spr points is meant mainly for pvp purposes. 25 spr translates into 30 damage points in strength which in pvp or LATER GAME is worthless. the extra crit keeps it's use/advantage later on in the game since its a PERCENTAGE rather then a direct sum. Mathwise str is at most beneficial in grinding and for 1handed sword users since the damage bonus happens MUCH more frequently. While as you said on normal circumstances the 4 digit damage is rare but with a PROPERLY built crit setup the effects of spr can be devastating in Pvp. Just comebine a 9% crit axe +5% from license +5% from spr +2% from earrings and if your paying +25% from cash shop tuxedo Thats over 40% crit rate When your a fighter SPAMMING SKILLS IN PVP the crits would be consistent and DEVASTATING. Quote:
|
let do a little bit math:
i assume that crits double the resulting damage(after defence) 25spr gives 25*0,2% crit = +5%crit = +2,5%dmg 25str gives 25*1,2min dmg = +30min dmg k now let us find the damage where +25spr and +25str give the same bonis x = 30/0.025 = 1200. //simple percent calculation And so we know that +25str gives better results when the avg dmg is under 1200. And +25spr gives better dmg if the avg dmg is above 1200. But we must remember that +25str is more reliable. Note: It is possible that the free stats are also part of the basic stats. If that the case +25str will additionally raise the str just like a ring with the same value Edit: just saw someone else posting that stuff nvm then |
Quote:
Quote:
In the PvP context, your opponent will have some tweaks from the freestat thingy, something that monsters don't have. You can't expect to do the same sort of damage you do to monsters :O Quote:
I actually did a huge table on the effective bonus damages with 3 parameters, so the number crunching doesn't agree with you =/ Don't forget too, there are clerics around and they have much lower base STR than you do. This is all hypothesizing and I find it rather amusing that people often jump straight to conclusions, even so firmly. |
ohh man that emberassing. i made an error
if +25spr gives 5% additional crit, and crit doubles damage after reduced by the defence. Then the Damage bonus is 5%. (+100%*5%= +5%) following that logic: x = 30/5% = 600 have fun. |
Quote:
Quote:
Further more No one EVER mentioned hitting 1200 hits.. Once everyone starts equipping the +9 weapons from the Miles that JUST BEEN released people WILL be slapping for ALOT more even fighters. (unless someone can pump out full +9 armor too) And were not just comparing fighter vs fighter damage are we? Fighters don't just fight other fighters..You've proven your point str is at best benefit against high defense character situations but really it only cost 25 points in spr which only calculates to 30 damage WHICH WILL MOST LIKELY EVENTUALLY become negilble. You may call this a hypothesis again..But there are much more player levels to account for in the game. As for the lower damage for higher level argument Freak whos around lvl 54-57 1 handed fighter (+3 presumable some kind of cg sword but could be clean) could hit me a lvl 53 fighter (no shield but 20 end points) for around 220 damage with 25str and skill without critting. Thats not pretty bad damage at all. With 25 spr he would have a higher chance of critting for 440. How much more damage if he got the chance to approach a more lightly armored character? The THING is with pvp too in most GW's its all the matter of HOW MUCH damage you can inflict before a person can stone. Skill CRITS make the difference here not the 30 damage bonus that takes a longer time.. And really with this Hypothesis thing? I've only said statements with reasoning and some experimentation. And you have too unless you bring that chart out. I KNOW i was wrong the Tux does NOT = 25% crit ( I thought it did LMAO) But anyway What makes you think what could go wrong with a properly built crit fighter? Bring out that chart you've been talking about. I'm really interested.... |
Regardless of how the statistics are, the entirety of a character's build is based on the preferences of the player.
Some may choose for those criticals that splash more damage; others may choose for a more consistent pattern. Be as it may, but I think a fighter with higher critical is better off. A fighter that hits consistently is good, don't doubt it. But against a cleric, it's probably better to get lucky and get a critical right when they're low. |
Quote:
Deal as much as you can before the person can heal in pvp... |
All times are GMT. The time now is 10:06 PM. |
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.