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-   -   Legals and Humans Game Mechanics Discussion (http://www.fiestafan.com/forums/showthread.php?t=25567)

Phantom Badger 01-25-2010 05:13 PM

I think a 'spy' role would be good, they would be PMed before the other roles were given out and could choose to be disguised as either a legal or a human to the other players, If Myzen or Robin try to find out their role the spy is asked what reply would like to be given to them (so even if they are disguised as Legal to the other legal players they can choose to be disguised as human to robin)
To balance the fact that they know both teams roles They wshould have a drawback, eg. only able to vote on odd days or something (They vote during the day like humans but can reply to Legals PMs to make a decision)

Lirange 01-25-2010 10:31 PM

K for the russian roulette role, one person has the ability to star the game of russion roulette. The person then chooses 6 players, player 1 2 3 4 5 6. One of thoes players have to be them. Then within 24/48 hours each player has to type Russian Roulette: Take Turn. I will then get a hat out and it will have 5 options saying live and one saying die. If player 1 types it i'll use the hat and if it lands on live i'll tell everyone they lived. So now when the next person types it there will only be 4options saying live and one saying die. Get it now? And yes, the activator is announced. But the thing is, this can be a legal or human role.

Quote:

Originally Posted by Blaaaaaaaah (Post 400535)

I have a suggestion for the Robo role.

Since the identity of the human helper roles are unknown to other humans, how about we make it so that the legals don't know who the robo is, and vice versa?

Humans tend to vote out important human-helper roles, or the human-helper roles accidentally help the legals; then wouldn't it be more fun if the same could happen to Robo/Legals? Where Legals may accidentally kill a Robo, or Robo may accidentally block legals from killing.

If Robo blocks a legal, then the kill gets cancelled for the night, but at the same time, that would mean that Robo finds out who a legal is and can secretly help them out.

DOWN SIDE is that this may be extremely beneficial to humans, but I guess that can be changed if we have the right legals:human ratio, where Robo role isn't counted as "legals". If you get what I mean.

So robo is sided with the humans and can block anyone? Sounds like a good idea. Also, would it be that the person who robo blocks has to be the person that sends in the kill pm?

Quote:

Originally Posted by Hessah (Post 400560)
Suggestion: Death Wish

This is usually in a RL mafia game.

Where the person that was killed by Legal at night time gets 1 say on who they think killed them.

They can PM who they think killed them to Teva, and Teva announce it within the first 12 hrs of Day Time.

The idea is to give the human a final say if they suspect someone (the final say would have more weight if they're Robin/Tracker obviously).

It should just be a simple "I think ________ killed me." No reasoning and stuff.

Good idea. Not such a powerful role but can definitely be useful.

Quote:

Originally Posted by BlackDragonEX (Post 400588)
I think a 'spy' role would be good, they would be PMed before the other roles were given out and could choose to be disguised as either a legal or a human to the other players, If Myzen or Robin try to find out their role the spy is asked what reply would like to be given to them (so even if they are disguised as Legal to the other legal players they can choose to be disguised as human to robin)
To balance the fact that they know both teams roles They should have a drawback, eg. only able to vote on odd days or something (They vote during the day like humans but can reply to Legals PMs to make a decision)

If they know both team roles they can just say "so and so and so are legals kill them" and the game would be over.

I made the bomb so it can be on both sides.

Jikanu 01-25-2010 10:39 PM

Suggestion: How about a character who takes two tries from the legals to kill?

Lirange 01-25-2010 10:50 PM

When choosing roles it may only be from the new role thread. I have changed some roles and removed some and added some.

Changed Roles
Bomb - May be sided with legals or humans.
Grandma Myzen - She has no limitations to the number of times she may ask Teva is that person did something. This makes her stronger and more useful.

Added Roles
Added Hessah's Death wish role idea but renamed it to Master Sean.

Removed Roles
Scout Master Deikid - There's already a role similar to it.
The Dark Elf - There's already a role similar to it.
Helper Remi - There's already a role similar to it.

Lirange 01-25-2010 10:53 PM

Quote:

Originally Posted by Jikanu (Post 400662)
Suggestion: How about a character who takes two tries from the legals to kill?

Seems annoying to the legals.


When suggestion a role, please suggest unique roles. We already have all the basic roles down, I would like much more unique roles that we probably wouldn't of though of.

Also, any more comments on the Russian Roulette role would be nice. I'll be hosting next game and would love to put it in if that's okay with you guys. It may or may not stay depending on how well it goes and on everyone's feedback. I don't think a role shouldn't be implemented just because it's "too complex". The role is fairly easy to understand IMO. I probably just didn't explain it well enough.

Jikanu 01-25-2010 10:56 PM

That seems like a unique role. Only semi-similar role i can think of is julia, and that's still extremely different. and pretty much every human role is annoying to legals o.o

As for Russian Roulette, i like it, but it seems much too complicated.

Lirange 01-25-2010 11:00 PM

I really do not get how people think russian roulette is too complicated.

Ex: I activate russian roulette. I choose five other players who I want to play it with me. After it has been announced anyone can type Russian Roulette: Take Turn. You will then take a turn and have a 1/6 chance of living. If the first person live, the next person has a 1/5 chance. And so on. The game ends when one person has been killed.

Jikanu 01-25-2010 11:02 PM

What about for other tevas? Its a lot of trouble is all i mean. i understand the process.

Lirange 01-25-2010 11:03 PM

Well it's the job of Teva to do that. If the person isn't willing to do what it takes to be Teva then they shouldn't be teva.

Also note, I know I was horrible at keeping deadlines and such last round. I promise you that next time each game will last no longer than 24 hours.

Blaaaaaaaah 01-25-2010 11:05 PM

Quote:

Originally Posted by Lirange (Post 400657)
K for the russian roulette role, one person has the ability to star the game of russion roulette. The person then chooses 6 players, player 1 2 3 4 5 6. One of thoes players have to be them. Then within 24/48 hours each player has to type Russian Roulette: Take Turn. I will then get a hat out and it will have 5 options saying live and one saying die. If player 1 types it i'll use the hat and if it lands on live i'll tell everyone they lived. So now when the next person types it there will only be 4options saying live and one saying die. Get it now? And yes, the activator is announced. But the thing is, this can be a legal or human role.

I think it would be better to have it random if this were to be put in the game though. Everyone would rush to be the first to play, as there would be a bigger chance of living.

Quote:

Originally Posted by Lirange (Post 400657)
So robo is sided with the humans and can block anyone? Sounds like a good idea. Also, would it be that the person who robo blocks has to be the person that sends in the kill pm?

No, Robo is supposed to be sided with Legals. Their aim is to block all the human-helper roles, and avoid blocking legals. It's a good idea for Robo to block the person who sent the PM to block a kill (that way, they won't block legals kill too easily, since Robo wouldn't want that). At the same time, Legals have to be careful who they kill, cos they wouldn't want to kill Robo (finally a role where they need to avoid killing).


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