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-   -   Spirit Vs. Strength... (http://www.fiestafan.com/forums/showthread.php?t=18250)

Hessah 03-03-2009 02:17 AM

Quote:

Originally Posted by Triumph (Post 303160)
Thus, as follows:

Pure build: X+Y = damage
Hybrid build: X+(Y-25) = damage

That leaves out the crit factor in that equation..

Hybrid build: [X+(Y-25)] + (Z+0.05) x [X+(Y-25)] = damage

Where Z is the percentage of your other crit rates.

Or something similar like that...

Ralath 03-03-2009 02:34 AM

Both of them will crit rates.

I've heard crits are more important in PVP.

Triumph 03-03-2009 02:38 AM

Quote:

Originally Posted by Triumph (Post 188232)
Alright, I'll clarify.

As for the spreadsheets, my personal spreadsheets are destroyed. My former laptop is gone, destroyed by a female entity known as my sister. However, if it's possible, I'll see if Icy will divulge his. His were better than mine, anyways.

Secondly, I'll recite what I can remember from testing. Since I really have nothing better to do, yes, I spend time doing math for a game. For want of information rather than walls of text, I'll say this:

Without any critical equipment, the damage margin is smaller between builds. For instance (and this is pure theoretical data), assume that a level 79 mage does 325 damage average on a level 79 fighter in PvP. The theoretical data spread will be this, criticals bolded.

325, 314, 329, 714, 336, 322, 312, 326, 335, 320, 330, 341, 335, 324, 334, 337, 342, 310, 309, 308.

= 6903.

Your critical ratio boost is assumed to be the base critical of a standard wand at 3%. Consequently, your chances are less than ideal for criticals. Now assume that you have a hybrid build, with 69 INT/25 SPR. Your damage will be decreased by roughly 30 or so.

Hypothetically, you have a critical percent boost of 8%, which is almost three times the boost from a pure INT build.

295, 284, 299, 560, 306, 292, 564, 558, 296, 300, 311, 305, 294, 304, 307, 312, 280, 279, 278.

= 6424

Regardless of critical, the hybrid build does lower damage, despite a higher percent for criticals. This margin increases with the addition of say, a 15% critical boost set, with the further addition of earrings, license, and glasses, at a further addition of 9%, culminating to the addition of 24% to both builds.

Pure build - Critical rate: 27%: 650, 628, 329, 714, 336, 322, 312, 326, 335, 320, 330, 341, 335, 324, 334, 337, 342, 310, 618, 308.

= 7851

Hybrid build - Critical rate: 32%: 590, 284, 299, 560, 306, 292, 564, 558, 296, 300, 622, 305, 294, 304, 307, 312, 560, 279, 278.

= 7310.

Each time, it is proven that a pure build will do more damage. However, these calculations should not be assumed to be fully accurate. The critical rate is based on a static rate: sometimes, half the hits may be criticals; others, none. Consequently, however, in theory, pure build defeats hybrid builds.

If you still don't trust it, go compare a level 79 pure build and a level 79 hybrid build. Collect data for both, using the same weapon and no other equipment. Then add as much critical equipment as possible. I've conducted studies for this as well: pure build defeats a hybrid build.

/end wall of text.

/run tl; dr.exe

.

Hessah 03-03-2009 03:35 AM

Yeah

/run tl; dr.exe


I'm not challenging whether STR / SPR which does more dmg.. just simple your extremely simplified equation looks misleading XD



Btw that goes for mage, and I agree that full INT > INT/SPR built... coz of our natural crit rate and stuff..

But.. what goes for one class cannot be computed for other classes right?? Esp archers... and their AOE... I think the Crits (i.e. SPR) are fairly crucial for dmg...

Jikanu 03-04-2009 12:25 AM

what about pure spirit then? what's the result for that?

Triumph 03-04-2009 12:32 AM

Quote:

Originally Posted by Jikanu (Post 303446)
what about pure spirit then? what's the result for that?

Use pure SPR only if you do 1200+ damage on mobs.

Jikanu 03-04-2009 12:50 AM

Quote:

Originally Posted by Triumph (Post 303452)
Use pure SPR only if you do 1200+ damage on mobs.

...but wouldnt that require added str if you dont naturally do 1200 damage? O_O

Triumph 03-04-2009 03:58 AM

That's the point. You will find it very hard to hit above 1200 damage, so that is why you should not use pure SPR.

a.L 03-04-2009 04:32 AM

Whatever floats your boat. Play with whatever build you're happy with.

xDario 03-04-2009 07:38 AM

Quote:

Originally Posted by Triumph (Post 303189)
Alright, I'll clarify.

As for the spreadsheets, my personal spreadsheets are destroyed. My former laptop is gone, destroyed by a female entity known as my sister. However, if it's possible, I'll see if Icy will divulge his. His were better than mine, anyways.

Secondly, I'll recite what I can remember from testing. Since I really have nothing better to do, yes, I spend time doing math for a game. For want of information rather than walls of text, I'll say this:

Without any critical equipment, the damage margin is smaller between builds. For instance (and this is pure theoretical data), assume that a level 79 mage does 325 damage average on a level 79 fighter in PvP. The theoretical data spread will be this, criticals bolded.

325, 314, 329, 714, 336, 322, 312, 326, 335, 320, 330, 341, 335, 324, 334, 337, 342, 310, 309, 308.

= 6903.

Your critical ratio boost is assumed to be the base critical of a standard wand at 3%. Consequently, your chances are less than ideal for criticals. Now assume that you have a hybrid build, with 69 INT/25 SPR. Your damage will be decreased by roughly 30 or so.

Hypothetically, you have a critical percent boost of 8%, which is almost three times the boost from a pure INT build.

295, 284, 299, 560, 306, 292, 564, 558, 296, 300, 311, 305, 294, 304, 307, 312, 280, 279, 278.

= 6424

Regardless of critical, the hybrid build does lower damage, despite a higher percent for criticals. This margin increases with the addition of say, a 15% critical boost set, with the further addition of earrings, license, and glasses, at a further addition of 9%, culminating to the addition of 24% to both builds.

Pure build - Critical rate: 27%: 650, 628, 329, 714, 336, 322, 312, 326, 335, 320, 330, 341, 335, 324, 334, 337, 342, 310, 618, 308.

= 7851

Hybrid build - Critical rate: 32%: 590, 284, 299, 560, 306, 292, 564, 558, 296, 300, 622, 305, 294, 304, 307, 312, 560, 279, 278.

= 7310.

Each time, it is proven that a pure build will do more damage. However, these calculations should not be assumed to be fully accurate. The critical rate is based on a static rate: sometimes, half the hits may be criticals; others, none. Consequently, however, in theory, pure build defeats hybrid builds.

If you still don't trust it, go compare a level 79 pure build and a level 79 hybrid build. Collect data for both, using the same weapon and no other equipment. Then add as much critical equipment as possible. I've conducted studies for this as well: pure build defeats a hybrid build.

/end wall of text.

/run tl; dr.exe

i agree that the DMG will be higher with a full DMG build ;
the +25SPR doesnt only add 5% crit, but also the extra SP and m.def.
You could argue that the SP isnt too useful for mages, but its more use than you think. Then, also, m.def helps you in pvp.
So i guess theres good and bad to both sides, and you should make your choise around that.

Also, later in the game,the int wont be too much of a % difference, so i guess the dmg output will be the same/more.


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