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we're built to heal. no1 else can heal but us. yes, people solo and clank and whatever... but ultimately, we HEAL. 2 attacks skills are fine..... in my opinion anyway. maybe 1 more but that's it.
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We're the support class- we're the only ones that can heal for cheap, buff, or cure DoT. Most clerics can slap together a solo build- smart clerics can make a clanking build.
The price you have to pay for all those abilities is being nagged by nubs constantly. D: |
All Clerics would love more attacks. I know I do. But we only get more at the high levels...
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Ugh, please not another one of these threads.
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More attack skills for cleric? We shall ask them to make Trip and Bleed more worth while first... the "2nd" kill is so useless...
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unless you do -Bash- -Trip- -Switch to Mace- -Bleed- Though I've already accepted that we're a support class, and we have a billion healing skills, I wouldn't know how to fit everything on my hotkey if i had more attack skills LOL |
When mages, archers and fighters get more healing skills, we'll talk.
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Vitality decreases defense for a gain of strength, it doesn't have anything to do with healing. Vampiric Strike, on the other hand, is about as close to a healing skill as Fighters get (unless there are some new skills in the very upper ranges I'm not aware of, and it's not guaranteed Outspark will implement them if they exist).
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