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-   -   Test your knowledge of Fiesta's operation (http://www.fiestafan.com/forums/showthread.php?t=12795)

Loveless 09-03-2008 06:53 AM

So we're still in OB or actually out of it? o__o I said no... but yeah...

zzz

Hessah 09-03-2008 06:56 AM

I've said this to Icy.. but I guess i'll say it here too for agument sakes XD

That article dated in November 2007, has said many things that were actually not true at the time...

"PVP zone, guild functionality" were NOT implemented at the time of that post...

Check our responds in this thread from January 08 - HERE

Also... as booyah said... Response from CSR always claim that they're still in Beta:

Check This Post

That was also back in January 08

That article is merely used for them to advertise... its all the gloss for the outside world who hasnt played the game... once u're in... u're in the "beta" loop....


That's how i interpret it anyway

Loveless 09-03-2008 07:00 AM

So then what exactly defines the difference between OB and official release? I mean there are games that are "official" and updates come with bugs still cause it's obviously new content. It used to be that cash shop meant official release but that isn't the trend nowadays.

lamchopz 09-03-2008 07:02 AM

Outspark's version of Fiesta is too unstable to be an official release (I'm not sure about its counterparts). The beta title is designated by the provider: if they think the product is ready to go mainstream, they'll remove the beta tag even though some bugs are still there. I remember playing the first release of Dungeon Lords, which had no mini-map (so I had to explore the terrain with no guidance whatsoever. Was fun, though, since it was like real life exploration), had features that were incomplete (I picked up a ring that did absolutely nothing even though it looked really cool; or only some of the dialogues had sounds),etc. I had to refer to an online guide to help me get through the witch's labyrinth at one point. And yes, the version of Dungeon Lords that I played was an official release.

Icy 09-03-2008 07:02 AM

>We appreciate your feedback and support during our BETA period. We are working hard to make Outspark.com the best internet gaming site ever!
>
> Regards,
>
> Outspark Support
> www.outspark.com

That letter end hasn't changed since the system kicked into action long time ago :urweird:

May it be just forgetfulness on their part to have not changed it? Or may it be just an opportunistic omission?

Whether the game is still in beta or not doesn't matter and shouldn't really. But I think what matter are how Outspark uses this fact and how their customers perceive this.

lamchopz 09-03-2008 07:12 AM

I agree with Icy.

However, it doesn't hurt Outspark to extend the open beta period (I mean look at Google, lol...) because this is a nice game. I guess they know that we really really really like this game so we won't quit easily. Thus, the reality.

Ralath 09-03-2008 07:15 AM

Quote:

Originally Posted by lamchopz (Post 222685)
Outspark's version of Fiesta is too unstable to be an official release (I'm not sure about its counterparts). The beta title is designated by the provider: if they think the product is ready to go mainstream, they'll remove the beta tag even though some bugs are still there.

Outspark's version of Fiesta is too unstable... compared to or for what?

It sounds a lot better than the Dungeon Lords game you played.

My general feeling is that Outspark is using the Open Beta as an excuse for any problems people might encounter--not as a term signifying a testing period, per se.

Loveless 09-03-2008 07:34 AM

Counterparts as in the other versions? I'd say they're stable in a sense where they provide prompt feedback on common bugs and have a check list visible to players (that they actually do check off). They also keep people up to date on current issues on a weekly basis. << This is mostly from what I see in Bright Kingdom cause that's the only site I can actually read.

Icy 09-03-2008 07:38 AM

*sigh* I know, lamchopz, many people really, really like the game, and Outspark is certainly playing this to their advantage. I wish they would react more positively to criticisms (umm, I don't think they react at all now) rather than just head off in the direction they destined themselves to.

Perhaps an interview with Outspark's CEOs may enlighten you.

Good business or taking advantage of consumers?
( ^ after writing that, I decided that they gotta go hand in hand, but oh well)

Quote:

Originally Posted by Loveless (Post 222703)
Counterparts as in the other versions? I'd say they're stable in a sense where they provide prompt feedback on common bugs and have a check list visible to players (that they actually do check off). They also keep people up to date on current issues on a weekly basis. << This is mostly from what I see in Bright Kingdom cause that's the only site I can actually read.

They do have an office in Seoul. But the speed at which they respond to gameplay issues is like... A sends representative flying from NA to Korea B activity takes place in Korea C representative takes updated game modules and flies back to NA D finally we get an update. Oh yah, a section regarding specific game issues should definitely be setup. Things like spelling errors that have persisted since CB and character animation issues that have been around for months need to be there 24/7 to serve as constant reminders. Seriously. They don't affect gameplay and don't take long to fix, with no adverse consequences ._.

Ivramire 09-03-2008 08:09 AM

You have got to read the interview link o__o


Quote:

Originally Posted by Interview
And we make it a point to have these game masters be in there, actively running events, at least a couple of times a day in each of the rooms. And they have fan-clubs by the thousands.

And it's kind of cute to watch, because you have all these gamer characters surrounding our game master characters, and our game masters are like: "Ah, I love this job!" And they're coming up to them going: "I love you! I wanna marry you!" And they're like, "Oh! I'm like the hero!" And it's very cute -- and that has our systems guys going: "I want to switch jobs. I want to be a game master!"


Lol.


Quote:

Originally Posted by Interview
Like closed beta 1 testers will always complain because the way they like to play it has already been changed.

-
Right, because they've adapted to it the way that it was.
-

SC: Yeah. That, we're used to. If we take away Korean dresses, and they complain? Well, we'll make it into a Premium Item! They can buy it!


Hmm...


Quote:

Originally Posted by Interview
It all circles back to dating online.
-

SC: Dating! It does, doesn't it? Because I think these games -- when you look at the games that succeeded overseas, there are really three drivers that are common. And I'll euphemize here: One is love -- well, dating -- and one is commerce, and the other is probably competition-slash-challenge.

-

Quote:

SC: But you know, it's funny; our Game Masters have female characters too, and when they go in as female characters, people don't know. And it's funny to watch gamers come up to them and, one of the characters' names is Madison: "Madison, I love you!" And I'm going: "Do they know this is a guy in the back?" But yeah, getting back to the point about MMOGs: Casual games that are MMOs seem to bring out also the chatty side of people. Especially the casual MMOG guys.

And I think I was joking with our Game Masters, and said: "You know what? Instead of being more men-in-tights killing monsters and spawning bosses, how about we have a dance party? Because we can! You know, we have these rich emoticons in Fiesta, so let's use it!"

And it's really interesting, because just like in a real dance contest, you had street crews running through, and people meeting online and practicing. We have an interview with the winners, which are actually three women. I think they're women! But they're asked questions like: How did you meet? "Online." When did you meet? "A week ago. And we practiced every day for an hour, and YAY WE WON!" And you're going: "Wow, see? You don't have to go kill monsters!" So now, we started with something like 80 to 90% male, and dropped a little, but still.

NF: It's about 35 percent female on the site?

SC: Yeah.

35% :urweird:


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