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-   -   [Title Page] All Wiki Contributors *READ THIS* (http://www.fiestafan.com/forums/showthread.php?t=6204)

MaxOff 03-12-2008 07:19 AM

after reading that, i decided to hack the WhoEquip Value in ItemInfo. Here is my result:

the WhoEquip Value is an odd kind of enumeration

00000000 00000000 00000000 00000010 Fighter
00000000 00000000 00000000 00000100 CleverFighter
00000000 00000000 00000000 00001000 Warrior
00000000 00000000 00000000 00010000 Gladiator
00000000 00000000 00000000 00100000 Knight

00000000 00000000 00000001 00000000 Cleric
00000000 00000000 00000010 00000000 HighCleric
00000000 00000000 00000100 00000000 Paladin
00000000 00000000 00001000 00000000 HolyKnight
00000000 00000000 00010000 00000000 Guardian

00000000 00000000 10000000 00000000 Archer
00000000 00000001 00000000 00000000 HawkArcher
00000000 00000010 00000000 00000000 Scout
00000000 00000100 00000000 00000000 SharpShooter
00000000 00001000 00000000 00000000 Ranger

00000000 01000000 00000000 00000000 Mage
00000000 10000000 00000000 00000000 WizMage
00000001 00000000 00000000 00000000 Enchanter
00000010 00000000 00000000 00000000 Warrock
00000100 00000000 00000000 00000000 Wizard

People who have the SHN-Viewer or a similar programm might recocnize the pattern from ClassName.shn.
There a few thinks we can say about the Enumeration:
-Its impossible for classes, from the same "root"(clever fighter and Knight) for example, to use the same items. While the Game ignores the rule in one way the other will nether be possible: a Gladiator will never be able to equip something a Knight i could wear.
-The last classes are not mentioned in the file.
- I don't see any reason to believe that there will be class branching
- in the current system, there will be never a 5th class.

Edit:
- Corrected values
- Class branching IS possible
- the values are not odd, but completely regular
- The "root" class equip problem does NOT exist

Hyper 03-12-2008 07:25 AM

Quote:

Originally Posted by MaxOff (Post 106149)
after reading that, i decided to hack the WhoEquip Value in ItemInfo. Here is my result:
the WhoEquip Value is an odd kind of enumeration

00000000 00000000 00000000 00111110 Fighter
00000000 00000000 00000000 00111100 CleverFighter
00000000 00000000 00000000 00111000 Warrior
00000000 00000000 00000000 00110000 Gladiator
00000000 00000000 00000000 00100000 Knight

00000000 00000000 00011111 00000000 Cleric
00000000 00000000 00011110 00000000 HighCleric
00000000 00000000 00011100 00000000 Paladin
00000000 00000000 00011000 00000000 HolyKnight
00000000 00000000 00010000 00000000 Guardian

00000000 00001111 10000000 00000000 Archer
00000000 00001111 00000000 00000000 HawkArcher
00000000 00001110 00000000 00000000 Scout
00000000 00001100 00000000 00000000 SharpShooter
00000000 00001000 00000000 00000000 Ranger

00000111 11000000 00000000 00000000 Mage
00000111 10000000 00000000 00000000 WizMage
00000111 00000000 00000000 00000000 Enchanter
00000110 00000000 00000000 00000000 Warrock
00000100 00000000 00000000 00000000 Wizard

People who have the SHN-Viewer or a similar programm might recocnize the pattern from ClassName.shn.
There a few thinks we can say about the Enumeration:
-Its impossible for classes, from the same "root"(clever fighter and Knight) for example, to use the same items. While the Game ignores the rule in one way the other is not possible: a Gladiator will never be able to equip something a Knight i could wear.
-The last classes are not mentioned in the file.
- I don't see any reason to believe that there will be class branching
- in the current system, there will be never a 5th class.

Correct, but both the Bright Kingdom and Fiesta Korea sites show graphics of the job changes. Both show the third job change as branching off in two directions.

I'd find the pic, but I'm lazy. =P

MaxOff 03-12-2008 07:40 AM

i corrected myself, and yes class branching is certainly possible
But i find it odd to let classes branch in such a late state

Hyper 03-13-2008 05:38 AM

*facepalm*

Someone completely disregarded the notices again... >.>;;

Kinda funny how 75% of the "___ has this"'s are from people in Bijou.

Hessah 03-13-2008 05:50 AM

maybe we need that msg to pop up everytime someone hit the EDIT button =/

or once a day...

Hyper 03-13-2008 06:06 AM

Or we can start paying Triumph $6 an hour, for what will be (is) a full-time job. xD

Triumph 03-14-2008 12:38 AM

Quote:

Originally Posted by hyperswoss (Post 106667)
Or we can start paying Triumph $6 an hour, for what will be (is) a full-time job. xD

Or, I start plastering warnings on everyone's discussion page.


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