Isn't the problem that the extra 50 damage really doesn't make that much of a difference at that level anyway?
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On yellow monsters ...yes
But on red monsters (which u pretty much grind on forever at lvl 30+) It proves to be effective. Example, the defense of an harkan may cause a fighter to only hit for about 80 points, but with about 35 points of str the damage increases DRAMATICALLY because of the defense avoiding. 35/5=7 7x 6 = 42 80+42 = 122 points ...thats over 50% DAMAGE INCREASE.. To be blunt though, I find it a grinding stat then anything really. For pvp, only warriors and clerics would have high defense. A with a good axe a couple of good skill crits will beat a small increase in damage over time. 25 spr and Rest STR>>> Full str for pvp. |
INT is the same way, and it's definitely a "grinding" stat. :)
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So every 5 points into str gives you 1 extra point? If that's so then it would be quite effective at the later stages.
Off Topic: Rokaraged I'm trying my luck at making my first guide. |
awww crap... is there a such thing as a stat reset pill or whatever?
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Yea Cash Shop item which should come out sooner or later.
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oy... i have to waste money -_- o well
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So if i got what you are saying rockaraged, all our builds are crapy since this new str discovery....
Also wondering, would str be useful for a ranger? I got a lvl 22 ranger right now who is using a bow and he has a build of 25 spr, 1 dex, and 1 str. How should i continue my build? |
Builds crappy?
LMFAO NO I still stand by 25 SPR ANYDAY. C'mon compare measly 25 damage (especially in the LONG run) to a signifcantly higher chance of dealing 2X damage... If i'm correct anyway the strength bonus with skills only ADDS ON after skill damage has been calculated. Basically 35 str= 42 bonus damage Powerhit/ slicendice= 200 damage 200+42= 242 it DOES NOT COMPUTE with skill damage bonuses if I am CORRECT.... Spr and End or SPR and STR is still viable...really For the ranger i'm not really sure at all, but i would probably start pumping STR so you can dps more...... Why the 1 point in dex though? >.>; |
i was going to go 1:1 str dex from now on, but i am think of changing it to 2:1 str dex
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