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Ivramire 05-20-2010 02:19 PM

The thing that's special about Morde is that a portion of the damage done by morde to enemies (using skills) is converted to his shield energy. Yes, it is essentially extended Hp and you can get more shield energy using all of his abilities to damage, except for his ult.

Blaaaaaaaah 05-20-2010 03:00 PM

Ohhhhhhhhhhhhhh ok I kinda see now... LOL. thanks x)

Blaaaaaaaah 05-20-2010 03:01 PM

But this "armour/shield" isn't permanent right? Cos it goes down even though I wasn't being hit.

Ivramire 05-20-2010 03:10 PM

Yup, naturally lowers over time.

Jikanu 05-20-2010 03:19 PM

Tryn's ult needs a cooldown boost @_@

Destrus 05-20-2010 05:38 PM

Quote:

Originally Posted by Jikanu (Post 412948)
Tryn's ult needs a cooldown boost @_@

no, no it doesn't. invincibility ults need to be changed to something else and the rest of the champ buffed in some way to make up for it.

Lirange 05-20-2010 09:00 PM

Quote:

Originally Posted by Destrus (Post 412954)
no, no it doesn't. invincibility ults need to be changed to something else and the rest of the champ buffed in some way to make up for it.

Agreed. There is just no way to make a champion neither op or up with an invincibility skill.

Lirange 05-20-2010 09:03 PM

Quote:

Originally Posted by Blaaaaaaaah (Post 412931)
^
^ LOL

I used to queue dodge a lot because no one in my team would pick a tank hero and I don't know how to play one myself. Been in too many games where we lose cos we had no tank, it was like hopeless from the start.

But I stopped once I found out the penalty time increases x) HAHA.

You really don't needa queue dodge. I never queue dodge. When you play solo queue your going to have teammates who you think have no common sense, and so will the enemies. It's possible to win with no tanks at all, happens all the time. Your not playing against pro's here x]. I remember I once played a game where we have pretty much all up champions and the enemy had all op champions and we still won. There have been many times where the other teams comp dominates ours but we still win.

Blaaaaaaaah 05-21-2010 01:42 PM

I was studying items and got some questions x)

I'm confused about what counts as ability power. Actual "nukes" (like... Annie's Q skill) are increased with AP items, but what about abilities that increase attack speed? Do AP items increase the dmg of the attacks, or do they not since they're still.. "regular" attacks?

AP, defense, attack speed, crits, lifesteal etc stacks, right?Are there any "caps" with the stacking? I'm not talking about the items that slowly increase a stat overtime and "cap" at one point, but I mean in general when you combine all the items together.

And how do... attack speed/crit/etc stuff stack? Say you got items with 20%, 30% and 40% attack speed. Is that.. +90% attack attack speed or do they take the "new" numbers into account? Like 20% of "base" AS, then it's 30% of the 20% of "base" AS, and so on. @_@

Does the CD reduction that comes with some items stack? Do they stack like attack speed?

Ivramire 05-21-2010 01:59 PM

Quote:

Originally Posted by Blaaaaaaaah (Post 413070)
I was studying items and got some questions x)

I'm confused about what counts as ability power. Actual "nukes" (like... Annie's Q skill) are increased with AP items, but what about abilities that increase attack speed? Do AP items increase the dmg of the attacks, or do they not since they're still.. "regular" attacks?

Unless it's stated in the description, more or less AP doesn't change abilities like those.


Quote:

Originally Posted by Blaaaaaaaah (Post 413070)
AP, defense, attack speed, crits, lifesteal etc stacks, right?Are there any "caps" with the stacking? I'm not talking about the items that slowly increase a stat overtime and "cap" at one point, but I mean in general when you combine all the items together.

There's caps on almost every stat. Some stats don't really cap but do get a lot less effective the more you have of it. I don't really understand the bolded part.


Quote:

Originally Posted by Blaaaaaaaah (Post 413070)
And how do... attack speed/crit/etc stuff stack? Say you got items with 20%, 30% and 40% attack speed. Is that.. +90% attack attack speed or do they take the "new" numbers into account? Like 20% of "base" AS, then it's 30% of the 20% of "base" AS, and so on. @_@


The max attack speed anyone can have is 2.5 attacks per second. Most champions start anywhere from .7xx to .9xx attack speed and the bonuses all add up to base until it reaches 2.5.


Quote:

Originally Posted by Blaaaaaaaah (Post 413070)
Does the CD reduction that comes with some items stack? Do they stack like attack speed?


All the cd reduction from items works together but you can only have up to 40% cd reduction.


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